A more personal story that falls short of the trilogy’s epic scale, but succeeds in cranking up the intensity of combat far beyond its limits in Gears 1, 2, and 3. Continue »
It wouldn't be a modern video game pre-order without every retailer offering its own unique in-game weapon, costume or customizable dance number. Continue »
We chat with one of the folks behind the game to learn about the origin of Baird's goggles, Overrun mode, and the involvement of Bulletstorm developer 'People Can Fly.' Continue »