Call of Duty Championship Day 2 Wrapup
What a difference a day makes...
By Lawrence Sonntag | 06 April 2013 |
Graphic Content: Where Infographics and Platformers Collide
An interview with indie developer Digital Dreams…
By Brian P Rubin | 04 April 2013 |
MLG Winter Championship 2013: eSport’s Maturation
The latest MLG shows us that eSports isn't just a passing fad...
By Lawrence Sonntag | 02 April 2013 |
Art of Darkness: Dead Space 3’s Art Director Interviewed
Visceral's Alex Muscat explains how to make it snow on-screen…and in your mind.
By Brian P Rubin | 27 February 2013 |
Gotta Go Fast: Speedrunning’s Incredible Growth in Popularity
How the community got here, and what's coming next...
By Lawrence Sonntag | 19 February 2013 |
Spacing Out: An Interview with Dead Space Liberation Artist Christopher Shy
In space, no one can hear you paint.
By Brian P Rubin | 12 February 2013 |
Escape Velocity: Ex-People Can Fly Devs Break Orbit with New Game
A question-and-answer with The Asronauts’ Adrian Chmielarz, designer of The Vanishing of Ethan Carter.
By Brian P Rubin | 07 February 2013 |
Interview with Composer Andrew Skeet — Balancing Mass Market Appeal
How do you balance the need to sell with the desire to innovate artistically?
By Lawrence Sonntag | 07 February 2013 |
Crafting The Last of Us — A Focus on Character Interaction
“Every time we make a game, we approach it as developing a franchise. It takes so much to build a universe that we want it to have legs and see sequels...”
By Lawrence Sonntag | 04 February 2013 |
God of War: Ascension Interview w/ Jason McDonald
In which we talk about weapon mapping, fluid combat and hitting lots of dudes...
By Landon Robinson | 01 February 2013 |
Born Again: Talking Chaos Reborn with Julian Gollop
creator weighs in on Firaxis's remake, his new project, and the industry's future...
By Brian P Rubin | 28 January 2013 |
Halo 4: Spartan Ops Season One Interview with David Ellis
"If people weren’t complaining, they wouldn’t care, and that would mean what we’re doing wasn’t having any impact or resonance with people..."
By Lawrence Sonntag | 18 January 2013 |
IG’s Top Five Songs of 2012
Because sometimes you have to go to the gym or grocery store like a goddamn adult...
By Lawrence Sonntag | 07 January 2013 |
Best Skyrim Graphics Mods
Get them Internet graphics all up ons...
By Lawrence Sonntag | 02 January 2013 |
All Your History: Year in Review Part 2 – On the Rhode to Ruin
A final goodbye to the year that was...
By Brian P Rubin | 01 January 2013 |
All Your History: 2012 in Review Part 1 – Double Trouble
The year 2012 was transformative for the video game industry...
By Brian P Rubin | 24 December 2012 |
Gears of War: Judgment Interview w/ Senior Producer Chris Wynn
We chat with one of the folks behind the game to learn about the origin of Baird's goggles, Overrun mode, and the involvement of Bulletstorm developer 'People Can Fly.'
By Landon Robinson | 12 December 2012 |
All Your History: Nintendo Part 7 – WiiUnited…
How could Nintendo keep the casual audience it had won with the Wii, but recapture the hardcore gamers who felt “buyer’s Wiimorse”?
By Brian P Rubin | 10 December 2012 |
Winners of the 4th Annual Inside Gaming Awards Announced
We just wish we could award every game...
By Lawrence Sonntag | 10 December 2012 |
Interview: Winifred Phillips, Assassin’s Creed III Liberation Composer
Award-winning composer chats with Machinima…
By Brian P Rubin | 03 December 2012 |
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