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Features

Call of Duty Championship Day 2 Wrapup

What a difference a day makes... Continue »
By Lawrence Sonntag | 06 April 2013 | 0 Comments   

Graphic Content: Where Infographics and Platformers Collide

An interview with indie developer Digital Dreams… Continue »
By Brian P Rubin | 04 April 2013 | 0 Comments   

MLG Winter Championship 2013: eSport’s Maturation

The latest MLG shows us that eSports isn't just a passing fad... Continue »
By Lawrence Sonntag | 02 April 2013 | 0 Comments   

Art of Darkness: Dead Space 3’s Art Director Interviewed

Visceral's Alex Muscat explains how to make it snow on-screen…and in your mind. Continue »
By Brian P Rubin | 27 February 2013 | 0 Comments   

Gotta Go Fast: Speedrunning’s Incredible Growth in Popularity

How the community got here, and what's coming next... Continue »
By Lawrence Sonntag | 19 February 2013 | 5 Comments   

Spacing Out: An Interview with Dead Space Liberation Artist Christopher Shy

In space, no one can hear you paint. Continue »
By Brian P Rubin | 12 February 2013 | 0 Comments   

Escape Velocity: Ex-People Can Fly Devs Break Orbit with New Game

A question-and-answer with The Asronauts’ Adrian Chmielarz, designer of The Vanishing of Ethan Carter. Continue »
By Brian P Rubin | 07 February 2013 | 1 Comment   

Interview with Composer Andrew Skeet — Balancing Mass Market Appeal

How do you balance the need to sell with the desire to innovate artistically? Continue »
By Lawrence Sonntag | 07 February 2013 | 2 Comments   

Crafting The Last of Us — A Focus on Character Interaction

“Every time we make a game, we approach it as developing a franchise. It takes so much to build a universe that we want it to have legs and see sequels...” Continue »
By Lawrence Sonntag | 04 February 2013 | 3 Comments   

God of War: Ascension Interview w/ Jason McDonald

In which we talk about weapon mapping, fluid combat and hitting lots of dudes... Continue »
By Landon Robinson | 01 February 2013 | 3 Comments   

Born Again: Talking Chaos Reborn with Julian Gollop

X-COM creator weighs in on Firaxis's remake, his new project, and the industry's future... Continue »
By Brian P Rubin | 28 January 2013 | 0 Comments   

Halo 4: Spartan Ops Season One Interview with David Ellis

"If people weren’t complaining, they wouldn’t care, and that would mean what we’re doing wasn’t having any impact or resonance with people..." Continue »
By Lawrence Sonntag | 18 January 2013 | 4 Comments   

IG’s Top Five Songs of 2012

Because sometimes you have to go to the gym or grocery store like a goddamn adult... Continue »
By Lawrence Sonntag | 07 January 2013 | 6 Comments   

Best Skyrim Graphics Mods

Get them Internet graphics all up ons... Continue »
By Lawrence Sonntag | 02 January 2013 | 17 Comments   

All Your History: Year in Review Part 2 – On the Rhode to Ruin

A final goodbye to the year that was... Continue »
By Brian P Rubin | 01 January 2013 | 8 Comments   

All Your History: 2012 in Review Part 1 – Double Trouble

The year 2012 was transformative for the video game industry... Continue »
By Brian P Rubin | 24 December 2012 | 2 Comments   

Gears of War: Judgment Interview w/ Senior Producer Chris Wynn

We chat with one of the folks behind the game to learn about the origin of Baird's goggles, Overrun mode, and the involvement of Bulletstorm developer 'People Can Fly.' Continue »
By Landon Robinson | 12 December 2012 | 1 Comment   

All Your History: Nintendo Part 7 – WiiUnited…

How could Nintendo keep the casual audience it had won with the Wii, but recapture the hardcore gamers who felt “buyer’s Wiimorse”? Continue »
By Brian P Rubin | 10 December 2012 | 1 Comment   

Winners of the 4th Annual Inside Gaming Awards Announced

We just wish we could award every game... Continue »
By Lawrence Sonntag | 10 December 2012 | 14 Comments   

Interview: Winifred Phillips, Assassin’s Creed III Liberation Composer

Award-winning composer chats with Machinima… Continue »
By Brian P Rubin | 03 December 2012 | 1 Comment   
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