Winners of the 5th Annual Inside Gaming Awards Announced
And the winners are...
By Brian P Rubin | 04 December 2013 |
Inside Gaming Awards 2013 Nominees Announced
It's that time again, where we gush over our favorite games of the year! Here are the IGA 2013 nominees...
By Rob Smith | 21 November 2013 |
Some Irrational Interviews with Ken Levine and the Irrational Games Crew
Including discussions with animation director Shawn Robertson and lead level designer Andreas Gonzales about the forthcoming Bioshock DLC, Burial at Sea.
By Landon Robinson | 18 October 2013 |
PAX Prime 2013: Talking Wonderful 101, Nintendo, and Viewtiful Joe with Designer Hideki Kamiya
A casual chat about his new game, how it came to be published by Nintendo, and the love he has for his older hits.
By Landon Robinson | 01 September 2013 |
PAX Prime 2013 Coverage Hub
Why be inside Seattle when Inside Gaming could be in it for you?
By Landon Robinson | 28 August 2013 |
Gamescom 2013 Coverage Hub
It's all the Inside Gaming you need, inside Germany.
By Landon Robinson | 23 August 2013 |
Building Blocks: Talking Development of Battleblock Theater with Behemoth Producer Ian Moreno
... on The Behemoth development style, working with Stamper, and how BBT was coded by one programmer.
By Landon Robinson | 11 July 2013 |
The CEO of Razer is a Cool Ass Dude
"It's kind of weird when people ask us about strategy and all that kind of stuff..."
By Lawrence Sonntag | 07 July 2013 |
Inside Gaming Announces Best of E3 2013 Winners
Surely nobody will be angry this time...
By Lawrence Sonntag | 14 June 2013 |
E3 2013 Coverage Hub
Why do something silly like search around when you can find everything here...
By Lawrence Sonntag | 14 June 2013 |
Pre-E3 2013 Preview Hub
Every preview, interview and first-look right here, all before E3 even rolls around. You lucky duck.
By Landon Robinson | 02 June 2013 |
Call of Duty Championship Day 2 Wrapup
What a difference a day makes...
By Lawrence Sonntag | 06 April 2013 |
Graphic Content: Where Infographics and Platformers Collide
An interview with indie developer Digital Dreams…
By Brian P Rubin | 04 April 2013 |
MLG Winter Championship 2013: eSport’s Maturation
The latest MLG shows us that eSports isn't just a passing fad...
By Lawrence Sonntag | 02 April 2013 |
Art of Darkness: Dead Space 3’s Art Director Interviewed
Visceral's Alex Muscat explains how to make it snow on-screen…and in your mind.
By Brian P Rubin | 27 February 2013 |
Gotta Go Fast: Speedrunning’s Incredible Growth in Popularity
How the community got here, and what's coming next...
By Lawrence Sonntag | 19 February 2013 |
Spacing Out: An Interview with Dead Space Liberation Artist Christopher Shy
In space, no one can hear you paint.
By Brian P Rubin | 12 February 2013 |
Escape Velocity: Ex-People Can Fly Devs Break Orbit with New Game
A question-and-answer with The Asronauts’ Adrian Chmielarz, designer of The Vanishing of Ethan Carter.
By Brian P Rubin | 07 February 2013 |
Interview with Composer Andrew Skeet — Balancing Mass Market Appeal
How do you balance the need to sell with the desire to innovate artistically?
By Lawrence Sonntag | 07 February 2013 |
Crafting The Last of Us — A Focus on Character Interaction
“Every time we make a game, we approach it as developing a franchise. It takes so much to build a universe that we want it to have legs and see sequels...”
By Lawrence Sonntag | 04 February 2013 |
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