“Every time we make a game, we approach it as developing a franchise. It takes so much to build a universe that we want it to have legs and see sequels...” Continue »
By Lawrence Sonntag | 04 February 2013 | 3 Comments
"If people weren’t complaining, they wouldn’t care, and that would mean what we’re doing wasn’t having any impact or resonance with people..." Continue »
By Lawrence Sonntag | 18 January 2013 | 4 Comments
We chat with one of the folks behind the game to learn about the origin of Baird's goggles, Overrun mode, and the involvement of Bulletstorm developer 'People Can Fly.' Continue »