Xbox One May Eventually Become Backwards Compatible Through Cloud, Says Microsoft
Yesterday, we learned that Microsoft may have plans down the line to reintroduce its family sharing program and allow you to share and trade your digital games with others. Now, from that very same man at Microsoft, we’ve learned that the Xbox One could potentially become a backwards compatible machine after all.
The news comes out of an interview between Gamespot and Microsoft senior director Albert Penello, who claims that Microsoft’s Azure cloud service has many functions that are worth expanding the Xbox One’s features into.
“That’s one of the things that makes [the cloud] at the same time both totally interesting and hard to describe to people, said Penello.
“Because what the cloud can do is sort of hard to pin. When you say to the customer, we want the box to be connected, we want developers to know that the cloud is there. We’re really not trying to make up some phony thing.”
“But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it’s things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”
This could put Microsoft in a competitive position with Sony when it comes to compatability with older titles – though Sony has previously announced plans to make this system a reality, even if it’s not coming until 2014 at the earliest.
If Microsoft has plans for this, it sure doesn’t seem set in stone – which means that functionality, should it come to fruition, is a long, long ways off from being in your hands, and certainly won’t be a thing at launch.
But hey, at least you’ve got Forza 5 and those neat rumble triggers to play with — should keep you entertained until at least 2028 when Xbox 360 backwards compatibility finally makes its public debut.