Bethesda Talks Prey 2
Bethesda’s vice president of PR talked with IGN during E3 last week to discuss the current situation regarding the in-limbo Prey 2. Last we heard, the game had been taken from developer Human Head Studios, and is now being worked on at Dishonored’s developer, Arkane.
While Hines didn’t address those details at all, he did offer up some straight dope about why the game is still not done. Simply put, it’s just not good enough:
“We appreciate that folks are displeased that we haven’t had any update or any info on Prey 2, but whatever your displeasure is, you can’t even be remotely as unhappy about it as us. We spent years and millions of dollars and a ton of effort trying to help Human Head make a great Prey 2 game. What we said the last time we said anything was that it’s not up to our quality standards.
[…] it’s simply not good enough. We’re not going to just proceed blindly with something that isn’t good enough. We’ve been very specific about why, and we’ve been very specific about the whats. When that gets addressed and changed or whatever, at that point we can give an update. But nobody’s disappointment is greater than ours. We spent a lot of time and money and effort trying to make this thing happen and support folks, but at the same time, you just can’t keep throwing money at it and saying, ‘sure, it’ll eventually work.’ You have to have the discipline to say, ‘it’s not good enough. It’s not hitting the quality bar. Why isn’t it? We’ve been at this for a while, and what we have is not what we talked about.’ So that’s where we are.”
Hopefully fans of the franchise will hear more from Bethesda soon, but as disappointing as this is, at the very least, you have to appreciate the publisher’s commitment to only putting out games that they think are quality. Sure, that should be the idea with every game, but we all know that’s not really possible. If nothing else, Bethesda’s public statements regarding only putting out quality games—and then sticking to them by not releasing games that have been in development for years—proves why the publisher has found so much success with fans over the years.