Mere days ago, a long-in-development video game project was launched on Kickstarter, one set on reinvigorating the world-based collect-a-thon genre so prominently popular in the era of Super Mario 64, Banjo-Kazooie, and the Legend of Zelda. It’s an indie game we detailed some time ago, and hoped it would hit Kickstarter eventually…
This game, A Hat in Time, has not only met its $30,000 indie budget goal on Kickstarter, but has also met two of its stretch goals – and in less than two days’ time. The game’s developer, Gears for Breakfast, has already celebrated the reaching of these goals with numerous updates, including the revival of the possibility of getting the game published on Wii U, thanks to a potential publishing partner helping attain an Unreal Engine development license.
As of this writing, the project has collected just under $60,000 – nearly twice its initial minimum goal. Upon reaching the $40,000 and $50,000 crowd funding tiers, the game will now include developer commentary throughout and a co-op mode to experience the adventure with a friend (through an all new character).
It plays like Super Mario 64 and Banjo-Kazooie but has the colorful, large-level charm of The Legend of Zelda: The Wind Waker. And let me tell you something, fellows – that excites me.
That excites me in all sorts of inappropriate-to-mention-on-a-gaming-blog ways.