Battlefield Developer Opens LA Studio To Start Work on Star Wars Games

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After learning last week that Electronic Arts signed a multi-year deal with Disney to develop and publish games in the Star Wars franchise, the publisher has come out to unveil that its Sweden-based studio DICE has opened up an office in Los Angeles, California. Why? To specifically start work on Star Wars games, of course!

Plopping a team down in one of game development’s most competitive hubs wasn’t by mistake either, DICE general manager Karl-Magnus Troedsson mentioned to the Wall Street Journal. He stated that “it’s no secret” that their “main competitor is there.” DICE, being the company behind the notorious Battlefield games, has been in a clashing multi-year duel of first person titans against Activision’s monolithic juggernaut franchise: Call of Duty.

The studio is set to not only grow to a full 60 employees by the end of the year, but also includes team members from Danger Close, the team reserved for work on the rebooted Medal of Honor games.

“There is an extreme talent pool over [there] that we want a part of,” Troedsson said.

Whatever Star Wars-related game DICE is working on, be it a new title or the ever-evasive Star Wars: Battlefront 3, we know it’ll be running on the slick and powerful Frostbite 3 engine, the same family of tech powering EA games like Battlefield 3 and Need for Speed: The Run.

All we have to do now is wait… wait and see what this new studio pumps out. I’ve got my fingers crossed for a Star Wars-themed Army of Two reboot that stars R2D2 and C3PO as they fight off malicious, robot-eating robots, robot back to robot back. You know what, EA? You can have that, you can have that idea. That one’s on the house. Make it happen.

[Source: WSJ via Game Informer]

  1. and Need for Speed: The run and Battlefield 3 both ran on Frostbite 2.0 not 3

  2. If they don’t make SW: BF3 they would miss out on a huge market big time.
    EA may be money sucking demons but I don’t think they would be that stupid.

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