Désilets commented to Polygon that he didn’t leave Ubisoft voluntarily.
“I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings,” Désilets said.
Ouch. Apparently Ubisoft is still sucking on sour grapes following Désilets departure and employee exodus in late 2010 / early 2011.
When Ubisoft purchased THQ Montreal, the publisher acquired the project 1666, which was being headed up by former Assassin’s Creed creative lead Patrice Désilets. Shortly after the acquisition, it wasn’t clear if Désilets would return to the company, but eventually it seemed as though he would, in fact, come back to the company he’d left to join THQ in the first place.
Well, that’s all over now. A post on GameInformer reports that Désilets has left Ubisoft once again. The post also says that Ubisoft has actually canceled 1666 and another title called Underdog that THQ Montreal was working on before it was purchased—though the cancelation of one or both of those projects hasn’t been confirmed.
Here’s the statement from Ubisoft over Désilets’ second departure:
“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce. Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”
So, yes, Désilets is gone again. Where will he go this time? Will Ubisoft buy that studio to get him back? Just what is his beef with his former bosses? These are the questions I’d like to know.