Ever since it was announced a couple weeks ago during a Nintendo Direct Broadcast, the Link to the Past sequel for the 3DS has been one of the titles I’ve been most interested in learning about. So I’m pretty intrigued by the details related in a CNET post from yesterday, in which the game’s director, Eiji Aonuma, hints at some of the goodness we’ll get to enjoy when the game comes out later this year.
According to the post, the game will allow players to revisit one of the franchise’s staple features, the mirrored “light” and “dark” worlds. The game’s “wall-drawing” mechanic was inspired by a portion from Ocarina of Time, in which “Phantom Ganon jumps into one of six identical paintings on a wall. Aonuma wondered, ‘What if Link could have the same power?’”
In addition, Aonuma also hints that players may be able to join in the drawing-style action with the console’s stylus, though any more details than that are left to the imagination. One aspect of the new game that’s not being tip-toed around, however, is Aonuma’s insistence that the game be played with the 3D slider turned on. Apparently, the game will make good use out of the 3DS system’s depth-altering capabilities.
I’m playing Paper Mario: Sticker Star right now, and very rarely do I turn off the 3D. It’s not that it’s necessary, but it helps really sell the idea of these paper characters inhabiting a three-dimensional world. I can only imagine that the new Link to the Past will benefit from the same sort of visual trickery.
Even still, some fans are still not interested in this title, with the original Link to the Past remaining sacred in their minds, and thinking it should not be messed with under any circumstances. To them I say, “oh, come on.” It’s a Zelda game from Nintendo. If you like Zelda, you will PROBABLY like this game, I’m guessing. If nothing else, I remain intrigued.