I’ve been waiting this game for a hella long time, guys. Star Command was the first game—nay, first PROJECT—that I helped to Kickstart, way back in 2011, before Double Fine made Kickstarter cool (yeah, that’s right, I’m a fucking Kickstarter hipster…I don’t care).
After a long period of development, the game is finally coming out for iOS devices like the iPad, iPhone, and iPod Touch on May 2, which is this Thursday. Android devices will get the game soon after…probably about a month, if our interview with the game’s developer, Warballoon, is to be believed. I believe it. The guy who wrote that piece is VERY TRUSTWORTHY.
I can’t wait for this game to arrive. A PC version will follow pretty soon, too, which is probably going to get the bulk of support and updates down the road. Last week I played a whole bunch of FTL, and while that game is great, the inability to send dudes hurtling to their deaths in the cold, black void of space is a major problem I have. Star Command looks to correct this, along with some more Star Trek inspired bits and pieces. And also, maybe it won’t be so soul-crushingly hard.