Sega Cancels Wii U Version of Aliens Colonial Marines

acm wii u canceled

Following lots of speculation that the Wii U port of Aliens: Colonial Marines would never see the light of day following its poor critical reception in February, today Sega has confirmed that development on the port of Gearbox’s xenomorph shooter is kaput.

The news comes from a post on Polygon, which features a statement from a Sega spokesperson who has finally come clean and said what we’ve all been thinking:

“Sega can confirm that the Wii U sku of Aliens: Colonial Marines is no longer in development.”

Bonk. That’s how that ends. While we have yet to hear any statements on the situation from Gearbox or the Wii U port developer Demiurge, it’s safe to say that this is probably the last story we’ll hear about ACM for quite some time. To be honest, I’m kind of disappointed that the Wii U version won’t be happening, considering the many instances that Gearbox CEO Randy Pitchford would gush about how great that specific iteration of the game was going to be. I imagine they had some big plans for the GamePad.

That said, it’s clear that Gearbox had big plans for ACM on the whole, and we see how all that turned out. And, just so we’re clear, as bad as ACM wound up being, it wasn’t that bad a game. It just wasn’t very good. It’s mediocre at best, and for a game that’s based on an old movie license (that hasn’t really had a good movie since, what, over 20 years ago?), I think we were all getting a bit out of hand about what we should’ve been expecting. Sure, Gearbox has made some great games—but sometimes, well, you can’t keep it going. Even Pixar made Cars 2.

So, with the demise of the Wii U version of Aliens: Colonial Marines, let us all move on to new topics of discussion. How about that new Star Trek game, huh? It’s gonna be friggin’ SWEET, amirite?

[Via Polygon]

  1. Just give it to Platinum Games. They’ll fix it.

  2. So is it safe to say the Wii U was a horrible idea?

    • No.

      While I don’t own a WiiU myself I love the concept of a gamepad with a screen to handle inventory management, maps, journals, the works. If there’s something I don’t like in games, it’s HUD’s in first person and third person. I want to look at the world they’ve spent years making instead and immerse myself that way. I don’t want to constantly check the mini-map if there are any, where my enemies are or the next quest objective, games hold gamers’ hand way too much.

      While I’m in no way an Aliens fan I’d love to see a game taking advantage of the gamepad correctly.

  3. You know what Gearbox should do now? Put Borderlands 2 on the Wii U.

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