Yesterday, we reported on an Amazon listing for the Wii U-exclusive Deus Ex Human Revolution – The Director’s Cut, an enhanced and updated version of Square Enix’s first-person cyberpunk hit from 2011. Despite not commenting on “rumor and speculation” yesterday, today Square Enix has unveiled the game for reals.
Here’s what it’ll have going for it over the original version:
“The Director’s Cut offers a full slate of Wii U GamePad features including touch-screen hacking, interactive map editing, augmented sniping, grenade throwbacks and many other neural hub enhancements. Along with in-depth Miiverse integration, the Director’s Cut also provides access to developer commentaries and in-game guides.
‘Tongs’s Rescue’ mission and the entire ‘Missing Link’ chapter have also been integrated seamlessly into the narrative flow of the Director’s Cut. Other core DEUS EX: HUMAN REVOLUTION augmentations include overhauled boss fights, refined game balance and combat, improved AI, and striking visual improvements which make this edition the best looking and most immersive Deus Ex experience available.”
Could be! This very well could be the most immersive experience for this game yet. That said, it’s likely to cost at least fifty bucks, and more likely sixty. Compare that with the fact that I bought a copy of the original version—which plenty of people liked just fine—for about four bucks on Steam, and I’m not too interested in a Wii U port. Yes, the fact that the developer has had the chance to go back and fix whatever problems may have plagued the game is a plus—as is the inclusion of DLC. But this is a two year old game on a system that, so far, hasn’t had the best track record with ports (at least in my experience).
I want the Wii U to succeed! But I don’t think “ultimate editions” or “armored editions” or “director’s cuts” of old games are the way to do it.