As more and more people have been able to start really playing EA’s SimCity now that the server issues are getting under control, they’re starting to notice a few oddities having to do with the gameplay itself—namely, recurring instances of blocked traffic on short roads despite longer roads being free and clear of jams.
According to the SimCity Blog, a fix is on the way. SimCity’s lead designer Stone Librande, explained what developer Maxis is doing to try and solve the game’s traffic problems:
“Running a successful city means keeping the traffic flowing and we are actively working to make this system better.
We understand that when cars always take the shortest route between point A and point B there will be unavoidable (and illogical) traffic jams, so we are retuning these values to make the traffic flow more realistically. Guillaume Pierre (our lead scripter) talked a bit about the improvements that we are making to the traffic system in the game here. To dig a little deeper our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists.”
The post goes on to explain that the team is testing the patch internally, and that they plan on getting it out to gamers shortly. When? Not sure—but given how much time and resources have been going into just getting the game work at all, it’s nice to see that they’re still devoting time to making the game the best it can be.