Now that Metal Gear Rising: Revengeance is finally out from Konami and Platinum Games, fans of Hideo Kojima’s action-spy franchise are breathing a collective sigh of relief. The game is pretty good, by all accounts, and Konami’s collaboration with the studio behind Bayonetta has proven to be fruitful. As it turns out, Kojima himself had his doubts as well, which have been allayed now that the final product has turned out so well.
According to a post on Polygon today, Kojima was quoted in the most recent issue of Famitsu explaining how his fears were put to rest when he saw how great Rising was turning out:
“To be honest, I didn’t think we’d have it go this well. When I first asked Platinum Games for help, it was a pretty forced request, in that I felt if I couldn’t get them to take it then the project would be canceled.
I’ve worked on collaborative efforts in the past, but they didn’t go well, and that became a sort of trauma for me. Getting real results from this one was a really good case study, I think. MGR wouldn’t have been born if it were us alone, and I don’t think Platinum could have made it by themselves, either. In that way, the word ‘collaboration’ doesn’t seem like enough. My impression is that it really was a new style of development. Now we just have to start selling this project, and that’s our role.”
Readers who’ve been following the twisting tail of Rising may recall that, indeed, the game was very, very close to cancelation because of the failure of Kojima Team to get the project going without Kojima’s explicit direction. If you want something of a refresher course on how Platinum got the Metal Gear Rising job, YOU’RE IN LUCK! Last year we ran an All Your History run all about Metal Gear Solid, and you can check out the story of Rising right here.
You’re welcome, video game blog readers. You are welcome.