Sega Denies Wii U Aliens Colonial Marines Cancelation
Without question, this week’s release of Aliens: Colonial Marines has become one of the more interesting stories to try and unravel. Not just a disappointment in terms of expectations versus reality, ACM is providing an insight into how games get made—or, more specifically, how bad games get made.
Over the last two days, we’ve gotten conflicting reports about how much of the game was developed by Gearbox, how much was handled by TimeGate, and a whole mess of finger pointing and credit-taking, not to mention the video comparing the pre-release demo footage to the final product. Today, publisher Sega has responded to rumors that the as-yet unreleased Wii U version is still planned for release.
A Kotaku post cites an unnamed tipster who says that the game’s been “postponed indefinitely.” But according to a post on Eurogamer, a Sega UK rep has denied that rumor: “It’s not true. We haven’t announced the release date for it yet but that’s it.” The post also points out that the Wii U version’s Amazon listing has also been mysteriously removed.
But that’s not the end of the ACM updates today! How could it be? Over on Destructoid, they point out a Reddit post from a supposed TimeGate employee who responds to yesterday’s Reddit comment that supposedly came from a former Gearbox employee:
“Just to clarify, everything Timegate did was under clear and explicit direction from Gearbox. Gearbox had creative control of everything that occurred at TG. In addition, Gearbox was responsible for firing some of the most talented people (and internationally recognized as such) TG had employed, all of which were snatched up immediately by competitors. It was Gearbox’s shitty oversight of the project that led to the product you all now have before you. I wouldn’t expect you to understand, considering you’re probably some QA who has no idea what goes on outside of his department. But TG had absolutely no control of what was produced, they did exactly what they were asked to. You should be furious with Gearbox for assigning such shit quality creative directors to the project.”
It’s pretty interesting to see how this whole situation has devolved into public—if anonymous –mud-slinging. It’s not as if there aren’t mediocre or average games released all the time, but none seem to involve this much back and forth in terms of who screwed up what. Most of the time, game-makers take their lumps, probably send angry memos back and forth, and the gamers and media folks sit and wonder how it all went wrong.
But for some reason, the case of Aliens: Colonial Marines seems to have inspired a somewhat unique response in the people who made it. One thing’s for sure: no one comes off looking too good, no matter who is or isn’t responsible for the end result. Not Sega, not Gearbox, not TimeGate—and especially not the xenomorphs.
I mean, look at this: