Today, EA published a press release to announce that Visceral Games’ Dead Space 3 will take advantage of the Kinect on the Xbox 360 version of the game when it launches on February 5—specifically, it’ll utilize the voice commands to aid in cooperative play. How will this work? Will it be awesome? Let’s ask executive producer and VP/general manager of Visceral Steve Papoutsis:
“The voice commands in Dead Space 3 give players a unique way to take down the terror, whether they choose to face the Necromorphs alone in single-player, or alongside a friend with drop-in/drop-out co-op. Dead Space 3 delivers the action-horror experience our fans have come to know and love. And with the ability to survive the adventure alone, with a friend, or with Kinect, we’re excited about extending the spine-tingling Dead Space experience to a whole new audience of players.”
Hmmm. According to the press release, you’ll be able to utilize the voice commands to “give each other health or ammo, find objectives, revive one another” and more. So…how? Why? How does this even work contextually? Is Dead Space a series based on shouting, like Skyrim? Also: how bad will it suck when the Kinect doesn’t recognize your voice commands?
You know what’s fun? Watching an episode of Star Trek: Voyager, and having Tom Paris’s line somehow inspire the Kinect to rewind the scene. Then, hitting play on the remote, and having his line make the show rewind again. I have to say, the Kinect does not have the greatest track record at doing the things it’s supposed to do. But even still, it’s worth looking into. Maybe it won’t be terrible!