Epic Games President Mike Capps announced on the company’s blog this afternoon that he is officially stepping down from his presidential duties at the game company. He will remain on the company’s board of directors and will maintain activeness in helping steer the company in the right direction.
In his brief farewell letter, Capps offered a few reasons for his departure:
“If you haven’t heard, I have a baby boy on the way. I’m fortunate that with Epic’s success and generosity, I can be a stay at home dad for a while. My wife Julianne and I are very happy in Raleigh, and other than cleaning up baby barf, I don’t have much planned. I might do some teaching, spend more time on creative writing, and maybe get more active with a few charities.”
During Capps’ time at Epic, the company launched dozens of franchises and games, including the critically-acclaimed Gears of War series, the Unreal series, the XBLA hit Shadow Complex and mobile game smash Infinity Blade. Fortunately, Capps will be around in some capacity to continue creating new Epic experiences like those.
“After dedicating a decade of my life to Epic, and with so many close friends here, it’s impossible to just walk away. I absolutely love this company. If you cut me, I think I probably bleed nanoblack and Imulsion. (Wow, just think about what mixing those would do…) Epic founder and CEO Tim Sweeney and other board members asked me to stay on the board, and I’m thrilled to do so as I’m truly excited about our future games and Unreal Engine 4.”
Capps is not the first major Epic employee departure of this year – Cliff Bleszinski, former design director at Epic, left in early October for pastures elsewhere. Whether or not those pastures are greener have yet to be revealed. But the man sure does love teasing us.
We wish the best of luck to Mr. Capps in his ventures and extend our thanks for years of freaking sweet games. Heck, we couldn’t have learned shotgun wall-bouncing anywhere else but Gears.
[via Epic Games]