Despite their best efforts, the guys at Peter Molyneux’s 22Cans is still having a dilly of a pickle solving the server issues for Curiosity, the developer’s first game. It seems that in order to implement the fix to the game’s servers, the developer is going to need some cash. Said Molyneux on Twitter:
#curiosity We may need help to make the experience truly wonderful, our server costs are going to ramp up with our new fix
— peter molyneux (@pmolyneux) November 9, 2012
The company’s website has also been updated with a message regarding their new fundraising efforts, to which interested gamers can donate through Paypal:
“We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be. However big or small the donation; it will really help us make Curiosity better.”
How much money do they need? Who knows? I think it’s cool that, apparently, people have been asking to be able to donate to the cause. Sure. But I guess it would’ve been really cool if Molyneux and crew had found a way to fund this endeavor before launching it. As interesting an idea as Curiosity is, the fact that it doesn’t work kind of breaks the illusion that it’s a magical new way to play games, doesn’t it? Imagine the Wii had launched with remotes that just didn’t work half the time. That thing probably wouldn’t have become the success it was if it didn’t function. For a first act, 22Cans doesn’t look quite so hot. Maybe they should’ve gone to Kickstarter first…?