Indie Game Monaco to Pull a Heist on Xbox
Indie developer Pocketwatch Games has been working on a little game called Monaco since 2010, when the game took home the Seumus McNally Grand Prize and Excellence in Design awards at the Independent Games Festival. Today, Monaco’s mastermind, Andy Schatz, announced that Monaco will not only be self-published for the PC via Steam, but will also see a simultaneous release on the Xbox LIVE Arcade through a publishing partnership with Majesco.
Watching the trailer above certainly has me intrigued—I’m a big fan of cooperative games, and Monaco looks like it’s got it in spades.
Here’s what Schatz had to say about the game, and their Majesco partnership:
“Monaco was originally designed to be played with 4 friends on the couch, all planning and executing a heist together. Well, since 2010, we’ve added network support, voice chat, and everything you would need to make the online experience FEEL like you were sitting on the couch with your friends. But the one thing we were missing was a partner that would help us get the game onto a platform that could be played in the living room. At PAX East, 2012, I met the folks from Majesco and the stars aligned. They have been fantastic to work with, and I’m really excited that they are helping me bring the game to the Xbox 360.”
So there you go. The only thing we’re missing? A release date and price, of course. Hopefully that information will come through sooner rather than later, as I’d love to give this a whirl. In the meantime, don’t forget to check out this interview our own Kristian Boruff conducted with Mr. Schatzmeister himself back inApril. And of course, you can always scope out the game’s website for more up-to-the-minute info. BLAP BLAP, as we say in the heisting business*.
*I have no idea if that’s a thing that heisters say, but man is it fun to write.