Platinum Games Talks Bayonetta’s Lousy PS3 Port
When it was announced a few weeks ago that the long-delayed Bayonetta 2 would be coming out as a Wii U exclusive shortly after the console’s launch, plenty of people started paying more attention to its developer, Platinum Games. Though the company is set to impress with the forthcoming Metal Gear Rising: Revengeance for Xbox 360 and PlayStation 3, Bayonetta was the game that put Platinum on the map.
As such, it’s interesting to see Platinum’s director, Atsushi Inaba, discuss his bad feelings towards that game’s PS3 port with Edge. Apparently, since Platinum had developed Bayonetta for Xbox 360, they off-loaded the PS3 porting duties to the game’s publisher, Sega, which gave the job to one of its in-house studios. The shoddy results, it seems, have left an impression, and taught the studio an important lesson:
“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.
One thing I will say is that it wasn’t a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house.
We learned, so it wasn’t a pointless failure, but it was a failure nonetheless.”
It’s not often that you hear someone getting so real, especially considering that Platinum may still someday work with Sega (I’m pretty sure Bayonetta 2 is being co-published between Sega and Nintendo, too). But Platinum is also beginning to set itself apart as a studio that makes people stop and pay attention. Gun-shoes will do that for you, I guess.