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Platinum Games Talks Bayonetta’s Lousy PS3 Port

By Brian P Rubin | 26 September 2012 | 8 Comments   

bayonetta ps3

When it was announced a few weeks ago that the long-delayed Bayonetta 2 would be coming out as a Wii U exclusive shortly after the console’s launch, plenty of people started paying more attention to its developer, Platinum Games. Though the company is set to impress with the forthcoming Metal Gear Rising: Revengeance for Xbox 360 and PlayStation 3, Bayonetta was the game that put Platinum on the map.

As such, it’s interesting to see Platinum’s director, Atsushi Inaba, discuss his bad feelings towards that game’s PS3 port with Edge. Apparently, since Platinum had developed Bayonetta for Xbox 360, they off-loaded the PS3 porting duties to the game’s publisher, Sega, which gave the job to one of its in-house studios. The shoddy results, it seems, have left an impression, and taught the studio an important lesson:

“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.

One thing I will say is that it wasn’t a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house.

We learned, so it wasn’t a pointless failure, but it was a failure nonetheless.”

It’s not often that you hear someone getting so real, especially considering that Platinum may still someday work with Sega (I’m pretty sure Bayonetta 2 is being co-published between Sega and Nintendo, too). But Platinum is also beginning to set itself apart as a studio that makes people stop and pay attention. Gun-shoes will do that for you, I guess.

Via Edge

8 Comments

  1. Posted by Mugenite on 26 September 12 at 8:02am

    I wouldn’t attempting to port anything to the PS3 a failure. From what I understand, it’s like walking from a kindergarten classroom into Daedalus’s labyrinth. This might be why they decided to go single plat.

    • Posted by Joh on 26 September 12 at 5:15pm

      from what i heard, Bayonetta 2 would never have been made if Nintendo didn’t step in and save it. so that’s why it’s Wii U exclusive.

  2. Posted by Kelly on 26 September 12 at 10:05am

    I missed something, what was wrong with the PS3 version? It looked ok to me

    • Posted by Mark on 26 September 12 at 12:28pm

      If you never played the 360 version, it’s a good game, but once you compare both, the PS3 controls are very inferior and the game lags here and there with some very noticeable fps drops.

      Which is actually funny since the PS3 outsold the 360 version 2 to 1.

      • Posted by kerzie on 26 September 12 at 7:48pm

        what u mean by inferior controls mark you mean the game wasn’t design with ps3 controls in mind or that the 360 controller is better if the latter is the thing i prefer ps3 controller and hate the 360 controller i utterly hate it

        • Posted by Mark on 26 September 12 at 10:11pm

          I meant the controls where poorly ported, it was not as tight as the 360 version, and it’s a fast paced action game, any mistake you make because the controls became slightly irresponsible is bad and makes the port bad in comparison.

          It’s not terrible mind you, I have the ps3 version and my nephew has the 360 one and while I find the 360 better and more enjoyable, by no means I think the ps3 is unplayable.

  3. Posted by DarthPrince on 27 September 12 at 12:18am

    wow, mad props to Platinum to stepping up and admitting that. I think I just because a Platinum fan. Not enough to go buy a Wii U tho…. let’s hope their next game is multi-platform

  4. Posted by biggambit on 10 October 12 at 4:33pm

    Your

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