TGS 2012: Dynasty Warriors Dev Talks Wii U Power
A post on Eurogamer today reveals some of the Wii U’s visual strengths and weaknesses, as described by Tecmo Koei’s Akihiro Suzuki, the producer of Wii U launch title, Dynasty Warriors Orochi 3 Hyper. According to Suzuki, who spoke at the Tokyo Game Show, the Wii U’s CPU offers up a weaker performance than that of its PlayStation 3 and Xbox 360 rivals, resulting in a lower framerate for the game when lots of action appears on-screen:
“One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less. So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.
Dealing with that is a challenge.”
On the flip side, Suzuki said that the system’s GPU and RAM make for better overall graphics than the other consoles can provide right now:
“…from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that.”
So the games on the system will look better—but the visuals will move slower once a lot of stuff shows up. Hm.
For me, the main draw of the system isn’t the power (since, you know, it won’t have a whole lot of it). Rather, I’m intrigued by the possibilities of that second screen. I think that having the full controller layout on the GamePad is awesome, and combined with the touchscreen, we may get some very cool experiences and mechanics that have only been hinted at with the DS and 3DS systems.