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Diablo 3’s Inferno Difficulty Getting Damage Tweaks

By Landon Robinson | 18 September 2012 | 2 Comments   

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As part of Blizzard’s ongoing focus of streamlining the difficulty and balance of Diablo 3, the developer has made a few tweaks to the game’s highest level of difficulty, Inferno. Namely, the team has effectively reduced the amount of damage monsters in that mode do, as well as the overall effectiveness of player’s defense mechanisms.

Mainly, Blizz is notching down the usefulness of defense spells to correlate with the decrease in monster damage. Technical Game Designer Wyatt Cheng says that these decisions were made based on their study of high-level players and the over-use of defensive skills, or specific ones, rather.

Cheng and the team at Blizz are convinced that most players consider some defensive skills essential to success – with choices like Energy Armor in-use by over 83 percent of level 60 wizards, and War Cry’s Impunity modifier in-use by nearly 87 percent of barbarians. Talk about shoveling defense attributes down your character’s throat.

Blizz hopes that taking the skills and monster damage down a few pegs will help players flock to other alternatives, hopefully balancing the playing field.

More updates are coming too, Cheng says in the post. A new “monster power” option will be added to increase the difficulty even further and enable greater rewards, this alongside a tweak for the monk’s ‘One with Everything’ skill set.

In related news, how many of you are still playing Diablo 3? I’d raise my hand, but I quit after getting my rear-end handed to me on Nightmare. Another play though, you say? No thanks.

[via Blizzard]

2 Comments

  1. Posted by Ryan on 18 September 12 at 10:11pm

    Diablo 3 is boring as fuck, and unbalanced.

  2. Posted by SAK on 19 September 12 at 1:44pm

    The best thing about D3 is being able to change up your skills at max level and have fun with different set ups, The only thing I enjoy is fighting shit. I wish they would add a Mad Moxxi style arena mode with loot.

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