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Bethesda VP Pete Hines Talks Wii U Disinterest

By Brian P Rubin | 07 September 2012 | 2 Comments   

hines wii u slider

In an interview published in British video game magazine MCV, Bethesda vice president Pete Hines explains the Skyrim developer’s position regarding next-generation video game consoles, and the fact that there’s still plenty of potential in the current generation. His comments were reported by Videogamer, and peel back the curtain a bit to reveal the company’s cautious approach to new technology.

Said Hines:

“I don’t think the current generation of consoles are holding us back. There is still plenty that we are able to do visually, technically and from a story-telling standpoint. And there’s this huge built-in audience now.

For me the problems with new consoles are two-fold. The developers are trying to hit a moving technical target, because the platforms are being built. A new console doesn’t just show up a year before launch and is exactly what it will be when it comes out.

It moves and iterates along the way. And introducing something like that to games that are in development is always a bit tricky. And that is obviously an element of risk.”

Interestingly, this raises the question of where Nintendo’s family of consoles fits into Bethesda’s worldview. The Wii—a system that is technologically inferior to the PS3 and Xbox 360 in most ways—has had no support from Bethesda this generation. So what about the Wii U, a system that’s said to be at or slightly above the current generation’s power levels?

“[Bethesda’s] approach has been to put our games out on all of the platforms that will support them. So far the Wii hasn’t fitted into that. Whether Wii U does down the road is TBD.”

Of course, some would argue that Bethesda still hasn’t gotten the current generation figured out. PlayStation 3 owners are still waiting on the developer to make Skyrim‘s DLC pack, “Dawnguard,” available for their platform of choice. Thus far, the company has said only that they’ve encountered a lot of problems getting the content for the system to run correctly, much to PS3-owners’ consternation. Meanwhile, the Xbox 360 and PC have both gotten “Dawnguard,” and Microsoft’s console just got “Hearthfire” this week. So, you know, not only do Nintendo fanboys have an axe to grind with Bethesda, but so to Sony-folks, too.

Via Videogamer

2 Comments

  1. Posted by Callum on 07 September 12 at 2:53pm

    I think this Delay in PS3 DLC is coinciding with Bethesda selling themselves out to microsoft so that Xbox gets the DLC first, and excuses are made about why it hasn’t come for PS3 but they might not have even gotten onto it yet. on the other hand, many developers HAVE stated that PS3 is sometimes a very hard to system to work with, and so Hines statement comes into legibility. But if its so hard to work with, how does naughty dog bring out these amazing near bugless Masterpieces almost every 2 years? Maybe it is because they have the backing of sony that allows them to have extra insight into the niches and clicks of the system. And as many of the best PS3 exclusives are third party to sony this maybe why the exclusives are so great and the games that are either not exclusive or not backed by sony get less help in working out the kinks.

    Sorry, I kind of went off topic but the point is pretty much that sony did not invest into skyrim and so they got what they put in in a way. Absolutely nothing. This has Been Callum Turnbull From Taupo, New Zealand.

  2. Posted by Aeph on 08 September 12 at 7:20am

    Typo in the last sentence “but so to Sony fans too” I assume you meant do and not to.

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