Epic Baltimore is now Impossible Studios
As one door closes, another opens. Hot on the heels of news that 38 Studios’ assets have been seized by the State of Rhode Island for their eventual sale, the studio’s subsidiary game-maker—Big Huge Games—has risen like a phoenix (or should that be “Fenix”? HYUCK-HYUCK ZING) and become Impossible Studios.
As our readers may remember, as 38 Studios collapsed, Epic Games swooped in and rescued many of the employees of Big Huge Games. That studio had been previously acquired by 38 Studios to pump out this year’s Kingdoms of Amalur: Reckoning, the offline action RPG meant to act as a precursor to the now in-limbo Amalur MMO.
ANYWAY: now that some time has passed and the Epic-acquired studio (which was temporarily named Epic Baltimore) has been integrated into the company, its new name is Impossible Studios, a rather apt name considering the developer was basically left for dead after 38 imploded in on itself.
The studio’s first game is Infinity Blade: Dungeons for the iOS platform, and is being made in collaboration with Epicitself and ChAIR Entertainment (another Epic-owned studio) in Salt Lake City.
Said Impossible’s studio director Sean Dunn in a press release published today:
“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games. They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”
Epic Games’ president weighed in on the studio’s rebirth as well:
“We were so glad we could help keep this great team together, and we’re lucky to have them. At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP and resources makes for a business greater than the sum of its parts.”
So there you go. Welcome back to the land of the living, people of Impossible Studios. Now make some good-ass games.