Core System for new Super Smash Bros. Complete, New Details on Controls and Roster
Masahiro Sakurai, the designer behind Nintendo’s long-running and incredibly successful Super Smash Bros. franchise, has offered detailed insight into what gamers can expect from the next game’s controls, core style, and roster.
In news that may be surprising to some, the game’s core system is apparently already done, so their focus now is on refining what the gameplay will be like, according to Sakurai:
“The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it. However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.”
Speaking of how the game will play, Sakurai also pointed out one of the control schemes, that being the GameCube controller (which has been a staple of input since the second game in the series, Melee), but also mentioned the likelihood of a special Wii U style of control:
“The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.”
Finally, Sakurai spoke about the recent rumors floating about that Tekken characters might be joining the character list, which if implemented, could stir up the community of long-time, dedicated players:
“I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognize the need to narrow it down.”
The next (and so far untitled) Super Smash Bros. is in development for both the Nintendo Wii U and 3DS, and is expected to release in either 2013 or the year following.