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Scrolls Alpha Codes Sent out by Mojang

By Brian P Rubin | 05 July 2012 | 0 Comments   

scrolls alpha

Last week we reported on the fact that a paid beta, much in the same vein of Minecraft, would be the way of things for Mojang’s newest game, Scrolls. Today, it seems, the alpha codes for the card-combat game have been sent out. Mojang’s Jakob Porser wrote about the alpha rollout on the Scrolls website today, explaining how things are going to work:

“…we will start by sending out quite a modest number of codes. However, as time progresses, we will send out more. So if you do not get one, don’t lose hope! The code for alpha access will be distributed by e-mail and the recipients will be selected at random from the list of people that signed up for it. We are currently not looking to add more people to this list, so if you are not on it, you will have to wait until the open beta, I’m afraid.”

The alpha build of the game includes deck building, the single player game, and the multiplayer game. In the “deck building” write-up, Porser offers some more hints about how the game itself will work in terms of mechanics:

“The alpha account comes with a full set of scrolls. Meaning you will have 3 of each available scroll in the game. A deck must be at least 40 scrolls big, and you can have no more than 3 of each scroll in it. You can have as many decks as you like and you may use the same scrolls in different decks.”

Sounds legit. I like what I’m seeing, and I’m curious to actually see how this all works in execution. I think when the paid beta comes around I’ll grab myself a copy and go to town. But for now, I’m content to let smarter and more patient people than me work through the alpha version. How’s everyone else feeling about this thing?

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