Dust 514 High-End Micro-transactions Will Cost You Less Than A Quarter
Dust 514 is a free-to-play shooter on the PlayStation 3 that ties in its story and gameplay with the PC-exclusive EVE Online – most of you may know this. What you probably didn’t know, however, is that the game’s micro transactions will be dirt cheap.
Why is this? Well, because you could end up buying tens, maybe even hundreds of these guns multiple times. Again, why? Well, because you’ll lose every single one of them when you die.
You heard me right – every, last one of them.
“There’s a thing about Dust, which is every time you die, you lose your items, so we’re talking about relatively small amounts of money,” said Morgan Godat, developer CCP’s VP of Art.
“You can buy 100 copies of this gun, you can buy 100 copies of this suit of armor. We’ve got to make sure we’re pricing things at the right level, because if you die [you lose these things].
We’re still tuning prices – the costs will change according to the feedback we get on the beta – but I believe when I calculated it last, at its most high-end – if you assume that somebody came in and had to buy, with real-world money, the best gear for a serious throw down – (they already had the skills, which by the way you have to build up and work up to be able to use the equipment) it was like a 24-cent thing.
That’s assuming every piece of your equipment, including your dropsuit, was purchased with real-world money, and every time you died, it was a 24-cent cost to assemble your entire fit.”
Even though the game is currently in closed beta, participants and gamers alike are already throwing real money into the game to purchase weapons and armor – so it appears that no one minds the cost of entry…and re-entry, and re-entry, and re-entry.
“No one’s ever done this before, never, ever, ever,” John Lander, EVE Online Producer at CCP mentioned.
“This is so out of leftfield that we honestly don’t know what’s going to happen. So we need to take that feedback, we need to be flexible at that point, because anything can happen. Because we don’t want to screw up Eve, we don’t want to screw up Dust.
“If we get it right – when we get it right – the combination of those two games is going to make an amazing universe.”
For the full interview, including details about the upcoming open beta, hit up the complete EuroGamer article.