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Epic Reveals More About their Big Huge Rescue

By Brian P Rubin | 08 June 2012 | 0 Comments   

epic baltimore details

Just before E3 crazy took hold of the gaming world this week, it was announced that many former employees of shuttered Big Huge Games, the 38 Studios subsidiary responsible for Kingdoms of Amalur, would be joining Unreal Engine-makers Epic Games.

A post on Joystiq from yesterday offers up some more details about the hires that will now be forming Epic Baltimore. The company’s vice president, Mark Rein, said that president Mike Capps made the call to bring the developers on board.

“Mike is the total hero there. They called him on Wednesday, interested in using one of our IPs. He flew them up the next day and they met with a whole bunch of people, and the board of directors of Epic. We made the call right there: ‘These guys are awesome, we need to work with them.’

We don’t have a final headcount yet. It’s a decent number. Many of the people there had already gone on to places. This was just the core group of really experience guys who already had savings saved up that they tried to build a team and find a deal.”

Epic Baltimore will be working with one of the company’s pre-existing IPs, it seems. In response to whether or not Epic would be rescuing the Amalur IP from the ruins of 38 Studios, Rein said, “We don’t buy IP, we make IP.”

Fair enough! Get ready for Kingdoms of Bulletstorm: Unreal Edition.

Via Joystiq

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