Elder Scrolls Online Director Talks Glitches
Given the enormity of Blizzard’s recent Diablo III launch, and the relatively negative reaction from gamers amid server issues and other glitches, it’s getting so no game can have a huge release without also having huge problems. So when Elder Scrolls Online director Matt Firor talked with Edge about ZeniMax Online’s upcoming MMO, the subject of glitches and bugginess was fair game.
As many Skyrim fans may know, the game wasn’t without its share of problems when it launched, needed multiple patches soon after its initial release. In fact, some of the patches even needed patches. As such, Edge asked Firor about how the company (Skyrim-developer Bethesda is owned by ZeniMax) would be able to make a stable MMO given their apparent inability to even release a bug-free single player game. Said Firor:
“…there’s also many different types of tech problems when you create an MMOG. Account creation, servers, latency. The critical difference with MMOGs, though, is that you have a long beta test where you build up to thousands and thousands of players, and you tackle those problems as you run into them there.”
Boom. There you go. How do you stop bugs? BETA TESTING. Easy. Done. Why don’t the other video game makers do beta testing? Someone should’ve told Blizzard about beta testing. Maybe then they wouldn’t have rushed Diablo III out the door after only 11 years of development. Sloppy.