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Starlight Inception Kickstarter Surges to Last-Minute Success

By Brian P Rubin | 08 May 2012 | 6 Comments   

http://www.flickr.com/photos/44399775@N06/7162587936/sizes/o/in/photostream/

Over the last hour or so, I’ve been sitting at my computer, hitting refresh on the Kickstarter page for Starlight Inception, a pretty rad-looking space-shooter game for the PC and Vita from veterans of LucasArts. I reported on the project when it first launched last month, and pledged right away. Buto ver the last few weeks, the project’s prospects have looked pretty grim, as they had several tens of thousands dollars worth of pledges to go before they’d make their goal.

But today, they seemed to start a rally, gathering an insane amount of steam toward the end. With three hours to go, developer Escape Hatch’s head honcho, Garry Gaber, updated the page to say that they only had $15,000 left to raise. With about an hour left, they still had about ten grand to go…but as the minutes ticked down, the project managed to cross the $150,000 finish line with 25 minutes to spare.

Amazingly, the project even managed to snag a bit more in pledges. By the time the clock ticked down to zero, Starlight Inception raised a final total of $158,107 with 3,723 backers. Amazing! Down to the wire! Exhilarating!

The game’s planned to come out in August of next year. Now I’m crossing my fingers I didn’t pay for a stinker…

Congratulations to everyone at Escape Hatch! Way to go, you guys.

6 Comments

  1. Posted by Sak on 09 May 12 at 1:08am

    So is this like Ace Combat in space or what?

  2. Posted by ipandrei on 09 May 12 at 1:10am

    It’s because of TotaBiscuit whom promoted the project in the last 90 minutes.

    • Posted by Brian P Rubin on 09 May 12 at 7:40am

      Can that guy promote my new Kickstarter to save up money for a sweet new car? It’s a great cause.

  3. Posted by Lawrence Sonntag on 09 May 12 at 9:36am

    Here’s what I don’t get. 3,723 people can finance a game, but if 3,723 people bought a copy of the game, there’s no way it’d be considered profitable. How does that math work out?

    • Posted by Brian P Rubin on 09 May 12 at 10:09am

      Because if the game doesn’t stink, it might actually find an audience and eventually turn a profit. Getting the thing made is a feat unto itself, and if nothing else, the people who’ve donated money to the project will get to see the fruits of their funding for good or for ill.

      Ideally, though, a real, true success would be of the Double Fine variety, where there are way more backers and who generate a lot of word of mouth. This one didn’t do that. But at least they get to keep making the thing.

  4. Posted by Matia on 09 May 12 at 7:00pm

    Has any of these Kickstarter projects been made? I’m not going to donate till i see its possible to make a good game.

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