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	<title>Comments on: New Black Ops II Screens</title>
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	<description>Before we go, here is the best news blog ever.</description>
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		<title>By: Connor</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208897</link>
		<dc:creator>Connor</dc:creator>
		<pubDate>Mon, 07 May 2012 22:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208897</guid>
		<description><![CDATA[Damn, it&#039;s kind of hard to believe this is still somewhat based off the quake 3 engine.]]></description>
		<content:encoded><![CDATA[<p>Damn, it&#8217;s kind of hard to believe this is still somewhat based off the quake 3 engine.</p>
]]></content:encoded>
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	<item>
		<title>By: NomanCla7ure</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208530</link>
		<dc:creator>NomanCla7ure</dc:creator>
		<pubDate>Fri, 04 May 2012 10:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208530</guid>
		<description><![CDATA[Ghost Recon anyone?]]></description>
		<content:encoded><![CDATA[<p>Ghost Recon anyone?</p>
]]></content:encoded>
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	<item>
		<title>By: Maximk</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208515</link>
		<dc:creator>Maximk</dc:creator>
		<pubDate>Fri, 04 May 2012 01:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208515</guid>
		<description><![CDATA[Oh my lord. So you all don&#039;t even work sitting next to each other ^^ I totally got the wrong impression ;) 
Well if you ever want a European (British/German Hybrid) writer , feel free to ask me ^^ 
But yea, awsome, great to know ;) You should have like a tab called &quot;Writers&quot; where you introduce yourselves quickly, if ya know what I mean. 
I know you already got the /author tab going for an archive of the author, but maybe there should be a box with some personal stuff. ;)]]></description>
		<content:encoded><![CDATA[<p>Oh my lord. So you all don&#8217;t even work sitting next to each other ^^ I totally got the wrong impression ;)<br />
Well if you ever want a European (British/German Hybrid) writer , feel free to ask me ^^<br />
But yea, awsome, great to know ;) You should have like a tab called &#8220;Writers&#8221; where you introduce yourselves quickly, if ya know what I mean.<br />
I know you already got the /author tab going for an archive of the author, but maybe there should be a box with some personal stuff. ;)</p>
]]></content:encoded>
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	<item>
		<title>By: Sak</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208478</link>
		<dc:creator>Sak</dc:creator>
		<pubDate>Thu, 03 May 2012 19:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208478</guid>
		<description><![CDATA[XM8 Prototype? I think so.]]></description>
		<content:encoded><![CDATA[<p>XM8 Prototype? I think so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenny Ngo</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208475</link>
		<dc:creator>Kenny Ngo</dc:creator>
		<pubDate>Thu, 03 May 2012 19:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208475</guid>
		<description><![CDATA[Haha this whole thing is cute, but anyways, they do look nice, but yeah, they probably are cut scenes. That would be awesome if they did make some updates to the engine, but they probably woulda mentioned that in the trailer...]]></description>
		<content:encoded><![CDATA[<p>Haha this whole thing is cute, but anyways, they do look nice, but yeah, they probably are cut scenes. That would be awesome if they did make some updates to the engine, but they probably woulda mentioned that in the trailer&#8230;</p>
]]></content:encoded>
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		<title>By: Landon Robinson</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208465</link>
		<dc:creator>Landon Robinson</dc:creator>
		<pubDate>Thu, 03 May 2012 18:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208465</guid>
		<description><![CDATA[I&#039;ve been to Minneapolis once but didn&#039;t see Brian, and I go to L.A. once in a while solely to bother Lawrence.

Deep down he wishes we were right there with him...spinning in our chairs and asking him questions all day.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been to Minneapolis once but didn&#8217;t see Brian, and I go to L.A. once in a while solely to bother Lawrence.</p>
<p>Deep down he wishes we were right there with him&#8230;spinning in our chairs and asking him questions all day.</p>
]]></content:encoded>
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		<title>By: Brian P Rubin</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208459</link>
		<dc:creator>Brian P Rubin</dc:creator>
		<pubDate>Thu, 03 May 2012 18:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208459</guid>
		<description><![CDATA[Landon&#039;s in North Carolina, Lawrence is in LA, and I&#039;m in Minneapolis. Usually when I turn around to tell them something, it just makes it harder for me to type.]]></description>
		<content:encoded><![CDATA[<p>Landon&#8217;s in North Carolina, Lawrence is in LA, and I&#8217;m in Minneapolis. Usually when I turn around to tell them something, it just makes it harder for me to type.</p>
]]></content:encoded>
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	<item>
		<title>By: Maximk</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208447</link>
		<dc:creator>Maximk</dc:creator>
		<pubDate>Thu, 03 May 2012 17:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208447</guid>
		<description><![CDATA[are you guys really having a conversation on the blog instead of turning around in your office and saying it to each others faces ^^ god, gotta love the internet ;)
Also, i dunno, the graphics seem improved. It might just be the futuristic art direction though, maybe the engine just looks different if you don&#039;t try to portrait the 80&#039;s]]></description>
		<content:encoded><![CDATA[<p>are you guys really having a conversation on the blog instead of turning around in your office and saying it to each others faces ^^ god, gotta love the internet ;)<br />
Also, i dunno, the graphics seem improved. It might just be the futuristic art direction though, maybe the engine just looks different if you don&#8217;t try to portrait the 80&#8242;s</p>
]]></content:encoded>
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	<item>
		<title>By: Lawrence Sonntag</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208429</link>
		<dc:creator>Lawrence Sonntag</dc:creator>
		<pubDate>Thu, 03 May 2012 16:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208429</guid>
		<description><![CDATA[Maybe the campaign will run at 30fps this time instead of 60? I was thinking the same thing though.]]></description>
		<content:encoded><![CDATA[<p>Maybe the campaign will run at 30fps this time instead of 60? I was thinking the same thing though.</p>
]]></content:encoded>
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	<item>
		<title>By: Landon Robinson</title>
		<link>http://www.insidegamingdaily.com/2012/05/03/new-black-ops-ii-screens/comment-page-1/#comment-208425</link>
		<dc:creator>Landon Robinson</dc:creator>
		<pubDate>Thu, 03 May 2012 16:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=32370#comment-208425</guid>
		<description><![CDATA[These look very cutscene-ish. Either that, or they&#039;ve actually made some visual upgrades to the engine. Especially that last shot. Hmmmmm...]]></description>
		<content:encoded><![CDATA[<p>These look very cutscene-ish. Either that, or they&#8217;ve actually made some visual upgrades to the engine. Especially that last shot. Hmmmmm&#8230;</p>
]]></content:encoded>
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