New and Old Weaponry in Halo 4 Detailed
As part of Game Informer’s exclusive Halo 4 coverage, some impressive schematics for weaponry both old and new are on display for your viewing pleasure. The team at 343 Industries has revealed five of the weapons you’ll be wielding come this November, four of which are memorable favorites from previous Halo iterations.
You’ll find that they’re bringing back trusty acquaintances like the Assault Rifle, Battle Rifle, DMR, and Sniper Rifle for your use — all of which are looking quite snazzy.
The newest weapon though, the Railgun, will be put to use for the first time when Halo 4 releases.
As for the Assault Rifle, it seems to me that 343i is taking a very similar approach to the Assault Rifle as Bungie did with Halo Reach. They’ve mentioned on their podcast that they intend to keep the AR as an all-purpose weapon, totally fine by me and (I’m sure) other long-time Halo players.
Unlike Halo 3 though, the Assault Rifle in Reach didn’t shoot paper mache bullets or take 35 minutes to kill a character more than 10 feet from you — I’m expecting this weapon to play a neutral, go-to weapon with a short-t0-medium efficiency range.
The happiness that spills from my heart cannot be contained when it comes to the Battle Rifle’s hopefully glorious return to Halo. The three shot burst provided by this medium (and some times long) ranged weapon allowed you to handle anyone who stepped in your line of fire in Halo 3 — given they weren’t better than you with it.
We know that the Battle Rifle has a lot more “kick” in terms of sound design, but not much as been detailed concerning its damage rate or rate of fire. It’s safe to assume that the gun will remain relatively familiar, but who knows?
As for the rail gun, it, for lack of a better word, looks and sounds bad-ass. Explosive rounds and explosive force? Sign me up.
Actually, just sign me up for all of it. I want all of it.
[via Game Informer]