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Portal 2 Level Creation Tools Available May 8 on PC/Mac

By Landon Robinson | 26 April 2012 | 3 Comments   

portal2

Valve has announced that PC and Mac users will finally be receiving those promised puzzle-creation tools for Portal 2 on May 8.

Entitled the “Perpetual Testing Initiative”, this new in-game puzzle-maker allows players to easily create, share, and play Portal 2 puzzles created by themselves, their friends, and the Steam community. This mode is built into the game, so you’ll never actually have to leave Portal 2 to work on your map. Think of Halo 3’s Forge, and you’ve got the right idea.

Once done with their creations, players can upload maps to Steam Workshop, where they can browse for and vote on other player-created puzzles. Any puzzles selected will be automatically downloaded and installed into the game for your convenience.

Though the ability to create custom content like new puzzles, labs, and objects in Portal 2 has existed for quite some time, the ease of use hasn’t. Users familiar with the Source engine and its software development kit have been creating maps for a number of months.

However, the implementation of easy-to-use creation tools will almost certainly bolster the amount of community created content we see out of Portal 2. And with the additional proprietary use of Steam workshop, the installation of these maps will be as seamless as mod installation for Skyrim.

Once again, it’s all free. You really couldn’t ask for much more from Valve.

3 Comments

  1. Posted by Mark on 26 April 12 at 4:19pm

    Next year, Activision will release a similar feature for CoD Whatever 14, charge 15 bucks to have access and 3 bucks per user content you download it and CoD fans will rejoice!

    Honestly, Gabe Newell is rolling in money right now and because of stuff like that I still want to give more to him.

  2. Posted by Mugenite on 29 April 12 at 8:06am

    Machinima, make puzzles and give them to us! I’m going to send you guy’s evil cupcakes if you don’t god damn it!

    • Posted by Landon Robinson on 29 April 12 at 9:37pm

      I’ll probably be on this for unhealthy amounts of time. If people are interested enough, I’ll share them on Twitter or something.

      Everyone at Machinima and beyond should be messing with these tools though.

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