Dragon Ball Z for Kinect Spirit Bombs Your Living Room in October
A press release was published by Namco Bandai yesterday confirming a story from February about a Kinect-based Dragon Ball Z title. Called, aptly, Dragon Ball Z for Kinect, the game will let players “learn to deliver over 100 moves, including the legendary Kamehameha with their own fists as they charge their way to victory.”
Okay. That sounds kind of fucking awesome.
Also: it will probably not work very well.
The game’s developed by Spike Chunsoft, and will feature anime footage new to North American and European audiences, as well as over 50 playable characters and a brand-new character that’s apparently been made just for the game. QR codes can also be used to unlock characters, it seems, meaning that, yes, QR codes are still around and are still a thing.
Here’s the press release’s official description of the kind of gameplay we have to look forward to:
“Choosing between ‘Story Mode’ and ‘Score Attack’ mode, players will enjoy battles and events following the story of Dragon Ball Z in first-person view for the first time. Dramatic battles use anime-style camerawork and require the player to move in the same way as their character and perform the same attack or movement from a particular famous scene, combining CG demo scenes and battle controls to experience giant boss battles like never before! In ‘Score Attack’ mode, defeat opponents in 1-on-1 battles to get the highest score!”
Sounds sort of like it’ll be a combination of Kinect Star Wars and Dance Central or something. This has the potential to be pretty freaking awesome. But, alas, the Kinect’s hardware shortcomings as a gaming device are kind of tough for a lot of games to get over.
One thing’s for sure: this game is going to make you VERY SWEATY.