Gearbox Announces New Borderlands 2 Class, Collector’s Edition, and Character Customization
Of the three days of panels at PAX East this weekend, Gearbox decided that Easter Sunday would be a fitting time to make announcements regarding Borderlands 2. More specifically, the developer announced a new class called the Mechromancer, a pricey collector’s edition, and options for customizing your character.
Even though Borderlands 2 is set to launch on September 18, Gearbox felt it was alright to go ahead and announce some DLC content, the Mechromancer class. The Mechromancer is a female human/robot hybrid with a giant robot friend, D374-TP (Deathtrap). This class will be added to the game post-launch, but will be free for those who pre-order.
No details on pricing for those who don’t preorder, but Randy Pitchford mentions that he hopes to price it at a level “comparable to most DLC.”
So it’ll essentially be ready at or soon after release time, but dangled over your head like a chicken leg on a string unless you preorder the game or purchase it outright.
A totally new concept at play here, pay attention game publishers.
Additionally, the functionality for character customization like costumes and gear will be a part of Borderlands 2. You’ll be able to earn new wardrobes for completing missions, ranking up, and scoring well on challenges. If you owned the original Borderlands, you’ll be immediately given an exclusive head and skin.
Finally, a collector’s edition of the game will be made available at launch, will retail for $149.99, and includes a Marcus bobblehead and a copy of the game – all inside a Borderlands themed loot box.
Make sure you pre-order that collector’s edition though, you want to be ABSOLUTELY SURE that you don’t spend $150 dollars and NOT get that Mechromancer DLC.
Sincerely though, I understand the decision to add incentive to pre-ordering your game, but if you’re going to make post-launch content, I suggest not mentioning it so early. I also understand that you’re trying to give an “inside look” at content you’re working on for PAX East-ers. However, don’t you think five months before launch is a tad early to begin mentioning content that most will belive can be squeezed into the retail game?
These are my thoughts, let’s hear yours.