Double Fine Adventure Likely to be “Old School 2D”

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The Kickstarter funded adventure title from Double Fine is likely going to be traditionally 2D, as per a conversation between the game’s co-creators.

Head of Double Fine Tim Schafer and adventure genre mastermind Ron Gilbert sat down to converse the details of the game project in a video Q&A posted on the Kickstarter page.

The conversation involves deciding between 2D and 3D visuals for the game, and what the pros and cons are for both, as well as the effect they’ll have on the game they want to make.

“One of the reasons I was excited about making an adventure game was working with Nathan Stapley who’s an artist who has a great painting style,” Schafer mentioned.

“One of the things I missed about the 2D graphic adventures is that you would be able to have a great artist expressing themselves directly on the screen; not having to go through 3D shaders or any other complicated technology that might change or alter their vision.

So I do like the idea of hand-painted backgrounds. Then it’s just a question of whether the characters should also be hand painted and animated.”

In agreement with Schafer, Gilbert offered his thoughts:

“I think it should be all 2D. Old school,” he replied.

“I just think it’s a lot more interesting than 3D. 3D does buy you a lot but for a project like this, just doing something that really emphasizes the art of the artist – I think 2D would really give us that.”

If you have 35 minutes to set aside to watch the whole video, it’s greatly encouraged – especially if you’re a backer of the now over $2 million project.

[via EuroGamer]

  1. I wholeheartedly agree with this. 2D allows for much more unique presentation styles than 3D can ever hope to accomplish. Unfortunately, this seems like a minority opinion these days…

    The problem I have with 3D is that the flaws stand out so much. Poor textures, unnatural geometry of tree parts or other props, model clipping/animation, saturation and glow effects, or jagged edges – they’re always there, no matter how ‘good’ the graphics are. Not to mention that technology is always invalidating older 3D techniques that make them seem like shit several years later (try replaying stuff from the early N64/PSX era).

    Compare the graphics of Skyrim to Oblivion. Skyrim is obviously better looking in every way. Now try comparing Super Mario World to Yoshi’s Island. It’s really impossible to say which has the better graphics; it purely comes down to which game’s aesthetic you like more.

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