Journey Hitting PSN on March 13, Dev’s Next Project Hinted Online
ThatGameCompany is the developer behind the critically-acclaimed PSN game, Flower, which was like a Zen-meditation game for people who are sick of shooting zombies in the butt. Their newest game, Journey, seems to roll elements of Flower, Myst, and Ico into one, and it looks really freaking cool. Today, it was announced that Journey will cost $15 when it’s released exclusively on the PlayStation Network on March 13.
Here’s a really enticing description of the game from the PlayStation Blog’s post on it:
“You wake alone and surrounded by miles of burning, sprawling desert, and soon discover the looming mountaintop which is your goal. Faced with rolling sand dunes, age-old ruins, caves and howling winds, your passage will not be an easy one. The goal is to get to the mountaintop, but the experience along the way is discovering who you are, what this place is, and what your purpose is. Travel and explore this ancient, mysterious world alone, or with a stranger you meet along the way. Soar above ruins and glide across sands as you discover the secrets of a forgotten civilization. Featuring stunning visuals, haunting music, and unique online gameplay, Journey delivers an experience like no other.”
Personally, I cannot wait to get this one…this is definitely on my list.
Interestingly, a post on Joystiq spotted a job posting from the other day from thatgamecompany, looking for a scalability engineer to help with developing a new game. This time around, the new project will turn new corners for the developer, requiring “a full scale online service available to hundreds of thousands of users,” and “systems for account management, data tracking, player matchmaking and automated testing, as well as […] cloud services.” Clearly, the new project will have a strong emphasis on online play…though what else it might be is up in the air. I’m intrigued nonetheless.
Via PlayStation Blog and Joystiq

/images/social_rss_dark.png)
/images/social_twitter_dark.png)
/images/social_facebook_dark.png)

/images/blank.gif)
/images/top.png)
I had forgotten about this
but meh