Official Skyrim Creation Kit and Update 1.4 on the Way; Also Skyrim on a Calculator

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The various mods to the PC version of Skyrim have been one of the more consistent sources of joy (and easily written posts) from the last few weeks and months. Bethesda, the makers of the game, know that their modding community is one of the best sources of enthusiasm and buzz about Skyrim, so that’s why they’re going to be releasing the official Creation Kit in the very near future.

According to a post on Bethesda’s News Blog, the company is hard at work with Valve on the Creation Kit and Steam Workshop, currently doing some final testing.

“We’re on track for a public release near the end of the month,” says the post. “We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.”

Additionally, Bethesda is hard at work on Update 1.4, and they’re looking to learn from the mistakes of earlier updates, which infamously wreaked more havoc on the game than the problems they were fixing in the first place…requiring patches for patches…for patches.

Going forward, the updates on PC will be released as “beta” versions on Steam, allowing gamers to opt-in to receive the updates before they go out to everyone, helping Bethesda iron out any backwards-flying dragon problems before everyone sees them. All of the details haven’t yet been ironed out, but keep an eye out for more info from Bethesda as they figure things out.

All three platforms will be receiving Update 1.4, and it should be released next week, as it’s currently in the process of getting certified by the console manufacturers.

Here are the details of what the update should take care of, reposted from the Bethesda Blog:

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES

  • Skyrim launcher support for Steam Workshop (PC)

BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting

Of course, if you haven’t yet gotten into the whole Skyrim thing because you’ve been too busy doing math homework, now you can play the game on a TI-84 calculator, as illustrated in this video. Please to enjoy:

 

Via Joystiq and Kotaku

  1. That is pretty epic and not just the creation kit the calculator ‘mod’ is jizztastic! But how do i get it?

  2. Perfect for Maths lessons!

  3. About time they fixed the Windhelm house! I love the house and all, but all the “stuff” laying around is really a turn down. I don’t mind seeing skeletons and human remains during my adventure, but I do mind them being in my house! XD

  4. epic, ive been playing on an old single core cpu with horrible fps using every performance mod i could find. I updated to the 1.4 and took out skyboost and bam my fps went up insanely, I havent played skyrim on this high of fps till now :)
    btw does anyone know if we can start modding? and if we can where do we get the tools to learn and or work on projects at?
    thanks
    jesse

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