ESA Wants Congress to Keep Fighting to Find New and Improved SOPA/PIPA
Okay, last one for today, I promise. As we all know, SOPA and PIPA, the two bits of proposed legislation that threatened to break the internet, have been shelved for the time being, meaning that our internet will remain in its current, uncensored form.
But despite the major victory for opponents of the legislation, the Entertainment Software Association—a group that represents many, many video game making companies—has lit a candle for the bills and has called on Congress to keep working to find a better, more “balanced” piracy-fighting solution.
You know, one that’s more powerful than, oh, ALREADY-ESTABLISHED COPYRIGHT LAWS.
According to a post on Gamasutra, the ESA has issued a statement on their position regarding the most recent developments of the bills getting the kibosh, asking the United States government “to refocus their energies on producing a solution that effectively balances both creative and technology interests.”
It continues:
“As an industry of innovators and creators, we understand the importance of both technological innovation and content protection and are committed to working with all parties to encourage a balanced solution.”
It’s a step in the right direction that the ESA acknowledges the problems that SOPA and PIPA posed. Perhaps the slew of video game companies that publicly decried the legislation had an effect—and maybe it was the fact that members of Congress themselves have backed off of the bills that made them see “the light.”
Either way, don’t be surprised to see the ESA supporting whatever incarnations the bills take next without hesitation.
Via Gamasutra
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Ugh… Pirates… Thanks sooo much… Where would we be without you…?
It’s really disappointing everytime I hear of ESA once again proclaiming their support for anti-piracy legislation.
From my understanding, there are very few games developers or publishers who still support regulation of the internet. It’s very worrying to see that ESA doesn’t seem to be listening to the majority of the gaming industry right now.