BITMAPS 103 – Modern Warfare and the Advent of the Non-Game
Though I find the idea deeply flawed, gaming enthusiasts have always pointed to the escalating scale of games a progressive evolution of the entire medium. “Ah yes,” they say, looking at the latest Modern Warfare, “I remember a time when games were mere beeps and squares of color! Now we have games where buildings fall on you and you can experience the wholesale destruction of New York!”
Only recently, that mentality has snapped back the other way. Now, media, enthusiasts, and even casual gamers alike have soured on the Call of Duty experience. While entire books have been written on sociology to try and map the mood swings of a populous, my theory is that everyone has slowly discovered the truth: Call of Duty campaigns (and other minimally interactive single-player fare like them) are hardly videogames at all.
That may sound a bit harsh so let me define what I mean by “videogame.” I heard the most succinct and accurate description at a GDC a year or so ago and have since adopted it. While I can’t remember the man’s name who came up with this (sorry whoever you are!), the description is “a series of interesting decisions.” Apply this to a few games you know of as a litmus: Tic Tac Toe is a series of decisions, sure, but after the first two turns, your decisions boil down to “put an X here or lose.” Not exactly an interesting choice, so there’s not much reason to keep playing. Conversely, chess is far more interesting. With any given move, you have to balance a multitude of factors and ultimately make a judgement call without having all the information available. That’s what makes the decisions interesting and the game exciting.
Take that logic back to a Modern Warfare campaign and you can see where the system breaks down. Even at the game’s most interactive, it essentially boils down to “shoot guys to progress or just stop playing.” The shooting of guys is not particularly interesting either — the screen simply floods with faceless gun fodder that you cut down through glorified whack-a-mole. The scripted sequences that look oh-so-impressive in trailers are less interesting still. During one sequence my character was sliding down a hill, while my job was to steer him around the folderol littering his path. It reminded me of a game I made myself on the Commodore 64, and only when I tried to die did I discover failure was possible. Ultimately, Modern Warfare’s campaign is a series of minimally involving roadblocks before you can see the next “wow moment,” just like Battlefield 3 and interactive movies like Night Trap and Psychic Detective before it.
That said–and this is the important bit–that doesn’t mean the experience isn’t entertaining.
That’s the key word. We are playing games to be entertained. A meaty, game-rich experience like Skyrim, Borderlands, or Dark Souls may be what entertains you, but sometimes you may just want to drink a beer, click your brain off, and watch some explosions. In this way, Modern Warfare 3 is the ultimate popcorn experience. Just as the story revolves around manly grim-faced killers that do nothing but massacre hundreds as they wade through an absurd plot, the gameplay is equally superficial; the Schwarzenegger movie of gaming. Of course, this only applies to the single player campaign–Spec Ops and Multiplayer fare far better as videogames.
Objectively, this single-player experience is no worse or better than other games… it’s just different. Not every movie can or should be Inception. Superficial entertainment may not be your thing, but the moment you look down on those games, you’ve become the equivalent of a scarf-wearing elitist that looks down on movies that aren’t black and white and foreign. Rather than reacting negatively, embrace the populist game as the surest sign yet of video games’ wide-scale acceptance, if the sales numbers didn’t convince you of that already.
SHARE THIS POST WITH YOUR IDIOT FRIENDS:

/images/social_rss_dark.png)
/images/social_twitter_dark.png)
/images/social_facebook_dark.png)

/images/blank.gif)
/images/top.png)
Very well written Lawrence. If you had a deep British accent and could talk really fast, you could go on par with Zero Punctuation. :)
I believe that your statements on Call Of Duty are true, and I absolutely agree with you. COD campaigns are just point, shoot, walk, and wait. There’s nothing else to diversify the experience, as many other games have added on numerous things to make their games stand above the rest.
Imagine if Assassin’s Creed 1 sole as much as Modern Warfare 2 did, and Ubisoft acted like Activision does now, and just pumps out another installment with no new features every year. Assassin’s Creed survives year-to-year because it added new features and makes you come back for more. Call Of Duty, does none of these things.
You forgot follow. All that following…
How long until I don’t have to do any walking? :P
Good points Lawrence, always enjoy reading your features.
While i do agree that some game are ” a series of interesting choices”, some are there to tell a story, and when telling a story the choices have to be restricted. It is still a game by way of being a interactive medium in which the medium can be interacted by the player, it may not change the story but they are still interacting with the game. This interacting could be shooting gallery MW3 or by harvesting a child in Bioshock, either way you are doing something that requires input.
Half-Life 2 had a great story, and didn’t cram sequences down your throat…
So does this mean games like the first doom, or heck even the first super mario bros are not “Games”
Saying that because something isn’t interesting it isn’t worth playing is oversimplifying it. You also listed Borderlands as a game-rich experience, and I disagree. You play through the first two areas and you’ve basically got the entire game figured out. It’s story is just a series of text walls delivered by quest givers, or the occasional voiced bit by a character. It isn’t interesting, it isn’t really unique, it’s just a standard MMO that’s been limited to four players instead of thousands. The way I see it, if something is entertaining, it’s fine, because that’s what it’s all about. Nobody bought Call of Duty because they thought it would be revolutionary. They bought it because it’s fun and entertaining, and they liked the others. Or, if they’re new to the series, they probably heard it was fun.
Games don’t need to be something deeply artistic and intellectual. Games like Pac-Man were so incredibly simple and shallow, but they helped define a generation, and that’s what it’s all about.
The game is always short but the modern warfare single player is good clean fun.