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BF3 Patch is 2GB, and Mandatory, Soldier

By Brian P Rubin | 06 December 2011 | 25 Comments   

bf3 patch

A lot’s been made of patches and bug-fixers lately, mainly because of the shenanigans encountered with Bethesda’s attempts to patch Skyrim…and its subsequent promises to patch the patch for Skyrim.

Well, today, Electronic Arts is releasing a patch for Battlefield 3 that’s about 2GB big…which is big, if my knowledge of computer-numbers and math is any good judge (it isn’t).

According to a post on Eurogamer about the patch, the update houses much of the “Back to Karkand” map pack DLC that’s supposed to be released later this week. Said developer DICE about the patch: “This is not ideal, so we aim to make potential DLC content in the future as optional downloads.”

I’m not sure I totally understand what I just read—my coffee was inexplicably thin this morning. But it looks like the mandatory patch that you have to download to keep playing Battlefield 3 will be comprised of content to be used in paid DLC (unless you somehow managed to snag the DLC for free as part of a pre-order deal). So, if you don’t want to shell out the extra money for the DLC, you’ll just have it sitting on your hard drive, inaccessible. That seems kind of lame. Someone help me understand. I didn’t dream that “Back to Karkand” is paid DLC…did I? Maybe I did.

Well, ANYWAY, it’s not all just “Karkand” stuff in this patch. The download looks to fix several bugs, including the famous “Tactical Light” bug that blinds you from its excessive brightness.

Here’s a looooong list of the bugs being squashed, according to Eurogamer, which itself has reposted the list from Battlelog:

Bugs 

  • Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
  • Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
  • Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
  • Fixed stat references on several dogtags
  • Fixed for surveillance ribbon not counting TUGS
  • Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Fixed a problem where placing C4 with the russians soldier was playing US faction VO
  • Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
  • Fixed a problem when attempting to fire lock on weapons without a target
  • Tweaked the chat, it should now be a bit easier to read
  • Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
  • Fixed the G17 Supressed Laser not working properly
  • Added alternate HUD colors to help colorblinds
  • Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider
  • Increased the Spawn protection radius on TDM
  • Fixed a problem with smoke on land vehicles, Missiles should now miss more often
  • Fixed a problem where users could end up with IRNV scope in any vehicle
  • Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
  • Fixed several crashes and increased general stability
  • Fixed a problem where the user was unable to revive two players that have the bodies one over the other
  • Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake
  • Fixed a problem with the Kill camera acting up when suiciding from parachute
  • Fixed air radar was showing to much – now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
  • Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
  • Fixed a problem where you could get green flashes on screen
  • You can now reassign cycle weapons
  • Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
  • Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

  • Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired
  • Tweaked Tactical Light so it is not as blinding over longer ranges
  • Tweaked the IRNV scope so it is limited to usage only at close range
  • Reduced heat masking effectiveness of Spec Ops Camo
  • Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec
  • Increased the number of additional 40mm grenades from Frag spec
  • Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines
  • Increased the Time to Live on sniper caliber rounds to allow extreme distance shots
  • Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed
  • Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills
  • Fixed Laser Guided Missiles missing their targets if the target is moving too fast
  • Reduced the effectiveness of Stealth on Air Vehicles
  • Reduced the effectiveness of Beam Scanning for Jets
  • Reduced the damage done to Armored Vehicles and Infantry from AA guns
  • Increased the damage RPGs and Tank shells do to AA vehicles
  • Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range
  • Increased the effective accuracy of long bursts for LMGs when using a bipod
  • Slightly increased the range of the 44magnum bullets
  • Increased the close range damage of 4.6x30mm and 5.7x28mm bullets
  • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground
  • Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45
  • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators
  • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns
  • Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters
  • Decreased the power of Miniguns against Jets and Helicopters
  • Increased the power of Stingers against Jets
  • Flares reload times for Jets and Helicopter Gunners have been increased
  • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon
  • Added Single Shot to the AN94 as an available fire mode
  • Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
  • Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Tweaked the Gas station Capture area on Conquest on Caspian Border
  • Tweaked the max vehicle height on Noshahar Canals
Via Eurogamer

25 Comments

  1. Posted by madoublex on 06 December 11 at 9:41am

    Holy S***

  2. Posted by Inshaan on 06 December 11 at 10:19am

    They did some good work there…I expect this from a Battlefield game :D

  3. Posted by Chris on 06 December 11 at 10:21am

    Now just time to stop the dumb MAVs running into and killing people. Bullets take a few hits to die but some MAV knocking into me kills me. Dumb.

    • Posted by Duhh... on 07 December 11 at 12:11pm

      The point of the MAV is that they spotut enemies, MAV’s are supposed to be able to road kill enemies if they are going the right speed so they arent going to patch it, it’s balanced the way it is

      • Posted by Name? on 08 December 11 at 2:36pm

        I agree that it shouldn’t change but they should do something about it being so hard to destroy.

  4. Posted by Tweakedculture1 on 06 December 11 at 11:15am

    Thank you for listing the bug fixes!! My 1 stop shop for all things news!!

  5. Posted by Ballsofsteel on 06 December 11 at 11:39am

    Awsome they fixed the stupid fucking light that shit pissed me off

  6. Posted by alburrito94 on 06 December 11 at 12:25pm

    Machinima is stupid the reason it’s so big is because the Back to Karkand map pack is included in the patch.

    • Posted by Landon Robinson on 06 December 11 at 12:27pm

      It’s in the article, my friend:

      “According to a post on Eurogamer about the patch, the update houses much of the “Back to Karkand” map pack DLC that’s supposed to be released later this week.”

      • Posted by Brian P Rubin on 06 December 11 at 1:54pm

        No, he’s right. I actually am stupiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiioshit forgot to pick up my finger again

    • Posted by JGByron on 06 December 11 at 1:47pm

      Stupid is such a harsh word. Use something like, informed or incorrect. You could also just read the freaking article.

  7. Posted by obe on 06 December 11 at 12:48pm

    this is bull shit nv scopes and thermals are made to work at longer distance wtf ea and dice

  8. Posted by Kenny Ngo on 06 December 11 at 12:50pm

    That’s a lot…. Ill be enjoying this with karkand… After finals.

  9. Posted by Leecheyboy on 06 December 11 at 1:13pm

    Wtf! They didn’t fix the dismal damage of laser guides missiles in jets… Then they buff stingers!! Brilliant.

    • Posted by Jim on 07 December 11 at 6:54pm

      Could not agree more.

  10. Posted by Jamspencer on 06 December 11 at 1:15pm

    I understand why they’ve put the DLC in the update because a lot of people did get it free with their game. Love the balances they’ve made especially with the flashlight

  11. Posted by Hoolio G on 06 December 11 at 1:22pm

    The patch is actually 3.9GB /justdownloadedit

  12. Posted by Billy S on 06 December 11 at 4:50pm

    Are they ever going to fix the mic system? How can you release a team based game and make it nearly impossible to talk with your teammates. Love you DICE but I expected the mics to work. Such a Call Of Doodie mistake

  13. Posted by DaX on 06 December 11 at 6:19pm

    Patch is 3.9GB!!!! :D

  14. Posted by AgentMicScarn on 06 December 11 at 7:27pm

    Its odd, I play on PC and I have a 4GB patch to download :|

  15. Posted by Chad on 13 December 11 at 3:43am

    They need to make the Javelin stronger and decrease how damaging rpgs are. If javelins did that much damage in real life, one missle wouldnt cost 80k.

  16. Posted by to993r on 15 December 11 at 9:34am

    What is the EOD bot for now if AT mines and claymores are now shown to both teams on the mini map???
    Also…I hope the developers keep in mind that bf and bfbc vets like the game because it is NOT like call of duty. Every change made that mimics COD thins out my loyalty to this game.
    …chuch

  17. Posted by southwire slave on 30 December 11 at 2:18am

    Hmm let me see cod wasent had to fix anything this.game seemed to be fun looked good and all but it will never take a cod player away sounds like they just went crazy on this game trying to out do cod and ended up screwing the whole dam game up o well you.bf3 lads have fun trying to play your fix it up game and I will go shoot someone on mw3 goodluck o and I bet.it sucks having to pay someone to fix a game that they screwed up lol

  18. Posted by lopi on 13 January 12 at 7:05am

    Hi,

    Im having problems with bf3. I cant get on!!! i get the missing content error message when I try and play online? Please help.

  19. Posted by meow on 05 February 12 at 2:51pm

    they really need to add an option where you could quit at the pre-game screen.

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