Inside Gaming Awards 2011: Best Indie Game, Most Original Game
The Inside Gaming Awards Cometh, and we have the stab wounds, dislocated joints, and bruised egos to prove it. After hours of heated discussion, we’ve all agreed (some grudgingly) on the winners. However, that doesn’t mean that we’re all pulling for one game or another. Here’s where we get a chance to voice our individual opinions on the matter, so at least we can claim we didn’t vote for a game when a dedicated fan of a snubbed game sends us a mailbomb.
Today we’re discussing the Best Indie Game and Most Original Game categories.
BEST INDIE GAME
Landon R: Bastion is nominated for quite a number of categories, and rightfully so, for quite a number of good reasons. Mix simple, but fun combat with great animation and pepper in a light, but nonetheless compelling story, and you have Bastion. Also, the concept of a narrator condemning or praising your every move is, in my mind, a stroke of genius. Speaking of sound, the music is astonishingly perfect for each world and situation that the game presents you with, be it melancholy or adrenaline filled.
It’s not just a great indie title, it’s a stand-out game that I still recommend to every gamer I know. Bastion. Is. Awesome.
Shibs: As you might expect from the dude that brought you the art style of Super Meat Boy, The Binding of Isaac is weird and twisted in the best way possible. You play a young boy, escaping from his mother into their basement (where you’ll encounter, among other things, piles of poo and unborn fetus monsters). The game borrows many elements from the Legend of Zelda and incorporates them into a rouge-like-like structure. The dungeon layouts and item drops are all randomly generated meaning each play through (or attempted playthrough as death is permanent and the game is hard as balls) is a totally different experience. So needless to say the game is almost infinitely replayable. It’s not for everyone but isn’t that kind of the point of indie games?
MOST ORIGINAL GAME
Justin F: Rock of Ages. Seriously. It’s tower defense meets Marble Madness meets Monty Python. I can’t think of a more original concept for a game this decade, let alone one that’s executed so well. ACE Team is awesome. Go check it out.
Landon R: Justin hit several of the points that I wanted to make for Rock of Ages. The game is fun, easy to pick up, and humorous. While I could argue that L.A. Noire is the best detective game ever made, Bastion is an awesome execution of an even better concept, and Catherine is downright quirky, Rock of Ages simply offered an original idea, and it worked well.
Brian R: I didn’t have a chance to play all of the games in this category, but I can say this–L.A. Noire gives the appearance of being an original game, but in so many ways, it fails to live up to its hype. When I saw the preview, I thought I was in for an action-packed detective-adventure game, and what I got was a point-and-click boredom-and-frustration generator with some janky action controls. At the end of the day, I think L.A. Noire fooled a bunch of people into thinking it was great because it had that kid from Mad Men yelling a lot. As for what was the most original, I’ll have to give it to Bastion–mainly because that’s the only other one I’ve tried and it offered a great new twist on a genre that’s been done to death. Also: it’s the only other one I’ve played. Come at me, bro.