Our Top 5 Games From IndieCade!


The Swapper


It was The Swapper’s clay-like art style and 2D spaceship setting (not to mention the beautiful lighting) that first caught my eye. Fortunately the game’s also got substance. It’s a 2D Metroidvania-style platformer in which you have the ability to create clones of yourself that will mimic your actions. Additionally, you also have the ability to switch between your clones. As you might imagine, this opens the flood gates for some interesting and clever puzzle design.


It should come as no surprise that one of the designers on Way, Chris Bell, is also a member of thatgamecompany and working on the upcoming title, Journey. The two games undeniably share some DNA. Similarly to Journey, Way is a game about simplistic communication between co-op partners. You and another player each make your way (har har) through rather seemingly simple 2D platforming obstacles. The catch comes when your obstacles are only viewable to your partner. Using only hand signals and a couple of emoticons, you must direct your partner to the end. It’s a game that really distills human cooperation down to its most simplistic form.

Skulls of The Shogun


We’ve been seeing Skulls of the Shogunfor what feels like forever now. The Cartoon-style, Samurai-themed strategy game has been at, like, every convention over the last two or so years. The game is now set to launched on XBLA early next year. And it’s looking and playing great.



Saying Antichamber is a first-person puzzler doesn’t really do the game justice. More importantly, it’s a game about subverting players’ expectations. As gamers, we’ve come to develop a certain way of thinking about games and Antichamber seeks to totally screw with our heads. Taking place in a 3D, non-euclidean world, the game consists of what I can really only describe as MC Escher-like mindfuck puzzles. Antichamber looked great when we first saw it back at PAX and after diving deeper into it, it’s one we can’t wait for



I suspect FEZ is a game you’ll be hearing a lot about in the coming months. At its core, it is a 2D puzzle platformer with a 16-bit art style. However, it’s not long into the game before its main character, Gomez, gains the gift of 3D, allowing you to rotate the world horizontally. From here you’ll be shifting perspectives to solve platforming puzzles. It all takes place in Villageville, a town filled with hilarious NPCs. FEZ is a wonderful balance between old and new school design sensibilities and it’s going to hit Xbox Live Arcade early next year.

  1. Hey! Thanks for the great write-up on Way.

    The team also includes Walt Destler (www.waltdestler.com), Katherine Rubenstein, Hugo Shih, Cynthia Jiang, and Paulwei Wang :)

    Thanks! <3

    • I am just curious why none of the other games creators were mentioned in this… Also … isnt thatgamecompany an organizer for indiecade? I just want to find out if I were to become part of one of the companies would I win based on who I know? I think the person that wrote this needs to get more facts on the games to become a better informer instead of really only giving credit to one person in this whole thing. It feels like this is the Chris Bell show… I know Chris your trying to give you buds credit… but none of the other gamer creators got recognized…

  2. I’ve been watching Fez for some time now. It’s going to be featured in the upcoming Indie Game Movie, which only adds to my curiosity of this game.

    When it becomes available, you know I’ll be picking it up.

    Good writeup shibbs.

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