Permenant Internet Connection Required for S.T.A.L.K.E.R. 2 PC


Here’s some bad news for our friends in the “PC Master Race.” S.T.A.L.K.E.R. 2 ( I hate typing this), the somewhat anticipated sequel to 2007-released S.T.A.L.K.E.R: Shadow of Chernobyl, will require an always-on internet connection. Following earlier DRM precedents set by Ubisoft and Blizzard, developer GSC Game World will require PC gamers to keep their rigs connected to the internet to play.

How do they justify this? Well,the head of GSC Game World Sergey Grigorovich, in conversation with a Ukrainian publication,

Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required. Text information, code and quests will be loaded through that connection. Software piracy is an issue for us, we try to fight it, but within reason.

I’m sure the PC gamers are pleased as punch with this little announcement. S.T.A.L.K.E.R. 2, due for release in 2012, will be coming to consoles as well, where they will presumably not have to deal with this issue.

Source dsogaming

  1. i don’t give a shit, i’m always connected to the internet anyway.

  2. I was thinking about buying this game, but after hearing about the DRM, I won’t. My internet is now reliable where I live, it’ll go out for 20 minutes maybe twice a day, meaning, I can’t play!

    But really developers (or maybe the publishers), we hate DRMs, they drive many people to piracy, just because it’s too much of a hassle to play the game legitimately, and crackers will still find a way to get around this DRM, just you wait..

  3. thats wired STALKER sold well.They dont have a reason to put DRM,its sad I love this game

  4. Constantly updating gameplay??? OMFG THIS IS GONNA BE EPIC!!!

  5. This is bad news. Stalker is a great franchise with a bright future especially with EA and Activision trying as hard as they are to disillusion PC gamers. however the always on DRM is a line that shouldn’t be crossed. Unfortunately Blizzard is paving the way (despite the backlash of gamers in response to UBISOFT) towards a dark and distopian future where gamers no longer play games, rather they bind themselves to a branding system and pay money eat the digital equivalent of gruel. This kind of digital rights management is what turns pirates and crackers into champions of the digital era. Their is a way to combat piracy, however punishing your paying user base is bad karma no matter the financial rewards.

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