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	<title>Comments on: All Your History: The Video Game Crash of 1983: Continue?</title>
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	<description>Before we go, here is the best news blog ever.</description>
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		<title>By: Nguyen Van Minh</title>
		<link>http://www.insidegamingdaily.com/2011/02/24/all-your-history-the-video-game-crash-of-1983-continue/comment-page-1/#comment-255312</link>
		<dc:creator>Nguyen Van Minh</dc:creator>
		<pubDate>Tue, 18 Dec 2012 22:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=11312#comment-255312</guid>
		<description><![CDATA[The irony in this story is that none of the companies involved actually ceaced to exist, the clone-makers kept making clones, but shifted to the PC market, most of the video-game companies that maked clones, anc clones of clones, and clones of the clones&#039; clones, which were cloned and... (*_*) well, you get my point, were easily accepted into the PC market since IBM and Microsoft (the 2 major companies of the time) made little PC&#039;s and a lot of software, the bussiness-system/-model that led to the crash of video-games didn&#039;t &#039;&#039;die&#039;&#039; it simply moved somewhere else, and this became the end of IBM and Microsoft, but not for Apple which makes its own soft- and hardware.

Microsoft entered the gaming market in the next century with the X-Box which became a HUGE success. the irony in this is that when Microsoft creates software for the PC it leaves the parts (hardware) to be created by other companies (many of the companies that expertise in clones formerly mentioned, + ASUS, ACER, Medion, Packerd Bell, H.P. and Medion + MANY others), but Microsoft does make the hardware in the gaming industry, but not the software.]]></description>
		<content:encoded><![CDATA[<p>The irony in this story is that none of the companies involved actually ceaced to exist, the clone-makers kept making clones, but shifted to the PC market, most of the video-game companies that maked clones, anc clones of clones, and clones of the clones&#8217; clones, which were cloned and&#8230; (*_*) well, you get my point, were easily accepted into the PC market since IBM and Microsoft (the 2 major companies of the time) made little PC&#8217;s and a lot of software, the bussiness-system/-model that led to the crash of video-games didn&#8217;t &#8221;die&#8221; it simply moved somewhere else, and this became the end of IBM and Microsoft, but not for Apple which makes its own soft- and hardware.</p>
<p>Microsoft entered the gaming market in the next century with the X-Box which became a HUGE success. the irony in this is that when Microsoft creates software for the PC it leaves the parts (hardware) to be created by other companies (many of the companies that expertise in clones formerly mentioned, + ASUS, ACER, Medion, Packerd Bell, H.P. and Medion + MANY others), but Microsoft does make the hardware in the gaming industry, but not the software.</p>
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		<title>By: 6 Reasons Handheld Gaming Isn&#8217;t Dying &#171; Fire &#38; Ice</title>
		<link>http://www.insidegamingdaily.com/2011/02/24/all-your-history-the-video-game-crash-of-1983-continue/comment-page-1/#comment-227573</link>
		<dc:creator>6 Reasons Handheld Gaming Isn&#8217;t Dying &#171; Fire &#38; Ice</dc:creator>
		<pubDate>Mon, 03 Sep 2012 18:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=11312#comment-227573</guid>
		<description><![CDATA[[...] we’re about to go way back in the history of console games. The year was 1983. Atari had recently flooded the market with “shovelware” (heaps of low-quality games) when they allowed anyone and everyone to make [...]]]></description>
		<content:encoded><![CDATA[<p>[...] we’re about to go way back in the history of console games. The year was 1983. Atari had recently flooded the market with “shovelware” (heaps of low-quality games) when they allowed anyone and everyone to make [...]</p>
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		<title>By: Pitfall: storia ed analisi di una pietra miliare</title>
		<link>http://www.insidegamingdaily.com/2011/02/24/all-your-history-the-video-game-crash-of-1983-continue/comment-page-1/#comment-180527</link>
		<dc:creator>Pitfall: storia ed analisi di una pietra miliare</dc:creator>
		<pubDate>Tue, 24 Jan 2012 02:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=11312#comment-180527</guid>
		<description><![CDATA[[...] Era il 1979 quando David Crane, un programmatore di Atari, disegnava il primo personaggio animato nella storia dei videogames. Scattò diverse immagini di riferimento e iniziò a distribuire diversi pixel, uno ad uno, per creare quell&#8217;eroe che anni dopo sarebbe diventato Harry Pitfall. Passò due anni pensando a che gioco realizzare attorno a questo personaggio, ma diversi lavori paralleli lo costrinsero a mettere da parte il progetto. Nello stesso 79&#8242; Crane decise di lasciare Atari per perseguire il rispettabile obiettivo di fondare la prima software house interessata a dare i crediti ai propri sviluppatori (fino a quegli anni pratica del tutto inesistente), quella casa che, a 30 anni di distanza, possiamo considerare un enorme colosso dell&#8217;industria: Activision. A quei tempi non avrebe mai potuto immaginare che la sua buona causa avrebbe portato al grande &#8216;videogame crash&#8217; del 1983, aprendo le porte dell&#8217;industria ad quell&#8217;incredibile quantità di sviluppatori terze parti che si disinteressarono totalmente della qualità e che portarono eventualmente alla saturazione del mercato. Ma questa è un&#8217;altra storia. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Era il 1979 quando David Crane, un programmatore di Atari, disegnava il primo personaggio animato nella storia dei videogames. Scattò diverse immagini di riferimento e iniziò a distribuire diversi pixel, uno ad uno, per creare quell&#8217;eroe che anni dopo sarebbe diventato Harry Pitfall. Passò due anni pensando a che gioco realizzare attorno a questo personaggio, ma diversi lavori paralleli lo costrinsero a mettere da parte il progetto. Nello stesso 79&#8242; Crane decise di lasciare Atari per perseguire il rispettabile obiettivo di fondare la prima software house interessata a dare i crediti ai propri sviluppatori (fino a quegli anni pratica del tutto inesistente), quella casa che, a 30 anni di distanza, possiamo considerare un enorme colosso dell&#8217;industria: Activision. A quei tempi non avrebe mai potuto immaginare che la sua buona causa avrebbe portato al grande &#8216;videogame crash&#8217; del 1983, aprendo le porte dell&#8217;industria ad quell&#8217;incredibile quantità di sviluppatori terze parti che si disinteressarono totalmente della qualità e che portarono eventualmente alla saturazione del mercato. Ma questa è un&#8217;altra storia. [...]</p>
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		<title>By: t3h sourcey</title>
		<link>http://www.insidegamingdaily.com/2011/02/24/all-your-history-the-video-game-crash-of-1983-continue/comment-page-1/#comment-46398</link>
		<dc:creator>t3h sourcey</dc:creator>
		<pubDate>Fri, 25 Feb 2011 14:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidegamingdaily.com/?p=11312#comment-46398</guid>
		<description><![CDATA[I saw this two-three weeks earlier on the YouTube channel.Please keep your blog up-to-date.]]></description>
		<content:encoded><![CDATA[<p>I saw this two-three weeks earlier on the YouTube channel.Please keep your blog up-to-date.</p>
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