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While EA hasn’t been pimping the PC version of Crysis 2, Crytek CEO Cevat Yerli assured all PC gamers that they didn’t spend 400 bucks on that awesome video card for nothing.
“In my opinion – it’s superior from every angle,” Yerli said. “But this isn’t necessarily a game you can’t play today, or where you need another two years to max it out. That’s not the approach this time. Now, it’s more like we want to give you the best PC experience with current high-end equipment. So if you bought the last high-end graphics card, you’re going to get a blast out of it. Likewise, the minimum-spec experience will be of a far higher quality than Crysis was.”
This approach was due to a negative backlash over Crysis and how it performed on existing hardware at the time of its launch.
“I’m frustrated about this. We said it was a game that was pushing boundaries, which would stay relevant in the future, and all we got was a backlash: ‘This game doesn’t run!’ Then games came out for the same hardware that weren’t running at all, or were choppy and whatnot despite low-res graphics,” Yerli said. “Yet we were the bad guys for pushing PC graphics, making it too expensive to play. Whatever we do seems to be wrong.”
As a result, Crytek developed Crysis 2 for PC and Console, and tailored the spec to match hardware at the time of its release. While this would normally worry the PC folk that the game will be “consolized.” Yerli promises that’s not the issue, and that the game will in fact benefit from console development.
“You have to understand that the budget for Crysis was much lower than for Crysis 2. We could spend much more on Crysis 2 because we expected to sell more through multiplatform development. So PC gamers will get a better game out of that; it isn’t just take, it’s also give,” Yerli said. “The gameplay has received much more research about accessibility, streamlining and making it more fun, but also making it deeper. So every angle is improved.”