Kojima’s Next Game to Take Western Design Approach
A series of tweets from Metal Gear creator Hideo Kojima revealed that he is not only spooling up his next big project, but that it will take a more Western approach to asset creation. He first sums up the way he sees Western and Eastern game design.
“The differences between the creators in Japan and the West in this industry… Japanese creators try to express the game’s environment through beautiful artwork, but western developers use technology to draw out the environment. The Japanese make the models and textures carefully to create a world. The West use shaders, lighting, shadows, effects, and programming to create their world,” Kojima said.
This is not the approach Kojima wants to take on his next big project.
“For my next project, I’m going to mention to the staff to throw out the old ways of production. Do not create pretty images, create a beautiful world,” Kojima said. “Designers shouldn’t focus only on their part, but also borrow the programmer’s strength to maximize the quality. We shouldn’t measure quality by parts, we will measure by the quality and completion of the entire world.”
Development is still in the very early stages, however. The team, only ten people, is having meetings to discuss ideas.
“Had our first meeting for the next “A HIDEO KOJIMA GAME” with the core team members today. Some member are also participating on “RISING” so 10 people total this time,” Kojima said. “We will have a meeting every morning to discuss planning, testing, research, and scouting. An open environment to talk about important issues and share our dreams and concept for the project.”
Even though Kojima is secretive about the title (unless it is actually called A HIDEO KOJIMA GAME), he’s already exerted his ownership over the title.
“I was happy and getting used to the title given to our coming game, but I decided to change it. Any game that I design, will be named by me,” Kojima said.
You tell ‘em.