Neverwinter an OMG – Online Multiplayer Game
This needs to be crowned the best new acronym of 2010. In an interview with Massively, Cryptic Studios COO Jack Emmert sheds a bit of definition on exactly how Neverwinter will play.
“We’ll have worlds that are certainly cooperative. How many players will be in a particular area will be a little bit up in the air,” Emmert said. “There will be, for lack of a better word, dungeons, that you and your teammates go in, that will just be for you and your teammates, so more like a traditional instance would be in an MMO.”
These won’t just be dungeons for the sake of dungeons either, a series of stories will connect the players’ progression through the game.
“There’s lots of different minor story elements; there’s a major storyline going through the entire game; then there’s lots of other side ones. And of course the game isn’t done yet, so we may add or subtract from whatever our plan is, but a main story thread that stretches across each of the territories and areas that a player can cover, and then lots of things coming off of that,” Emmert said.
As you might expect from the definition, you’ll have to be online and connect to Cryptic’s servers in order to play. However, since Neverwinter isn’t billed as an MMO, the business model for the game is still up in the air.
“We’re exploring a lot of different things. One thing that will certainly be true is that we’ll want to keep the game alive and support it as a persistent… Just like everything we’ve ever done, Cryptic has always supported it after the fact with ongoing content and features. How that content is delivered, or given, or purchased, or bought, or traded, we haven’t announced yet,” Emmert said.
For more interesting tidbits about Neverwinter, check the full interview at Massively.