My fellow gamers, what’s the deal? We all hate the crap we have to go through to register a game nowadays in order to play, but if a company removes said copy protection, we have no problem pirating it. In a capitalist society, we are leaving the developers no choice but to continue adding more and more draconian copy protection until we get the picture.
Take the independent Amanita Design. Their point and click adventure, Machinarium, is a beautiful indie adventure game, in a genre long abandoned by the big publishers. Thinking they knew what gamers wanted, they offered their $20 game DRM free.
Now, they are still being the good guys and asking to get at least a little money for their efforts from the 95% of players who didn’t pay.
Until August 12, Machinarium is only $5 . If you’ve already played it for free, you’re a bastard if you aren’t willing to give them $5. Actually, you’re still kind of a jerk since you stole it in the first place, but it’s never to late to try and make amends.
Any justification of your piracy is just fluff to make yourself feel better. With so many free games out there, the only reason to pirate someone’s game nowadays is to steal… period.
All pirates do is hurt the game industry. Why do you think there’s been such an explosion of new games on Xbox Live and PSN? With their closed systems, pirating games is a lot harder, so the small developer can actually make money. Outside of the download systems like Steam, PC is still a no-man’s land where good indie developers are being ripped off by people who actually like their games.
So, if you’re a pirate who’s already played the game, or if your someone who’s looking for a good classic style adventure game, head on over to their website and give them a Lincoln… or whoever the guy is on the Euro equivalent.
via Ars Technica