Marvel vs. Capcom 2 Review
Developer: Backbone Entertainment / Publisher: Capcom / ESRB: Teen (Blood, Suggestive Themes, Violence) / Played on: Xbox 360 / Price: $15.00
Today in Pay, Rent or Pass fanboys rejoice because we are taking a look at the recently re-released Marvel vs. Capcom 2 for the Xbox 360. Now this game originally was released in the Arcades 9 years ago, but is such a fan favorite that it never really went away. With a perfect port to the Dreamcast and then subsequent ports to the PS2, Xbox and now the current gen systems, the game is back once again to give you your fighting fix.
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This release of MvC2 doesn’t try to stray from the original, it’s true to form and doesn’t add much in the way of new features… and to be honest that’s fine by me. I always say if it ain’t broke don’t fix it. It’s the same game you remember growing up, you have a total of 56 characters to choose from all of which are accessible right from the start, might I add, which adds no annoying having to unlock characters as you go crap. The Marvel and Capcom characters are split right down the middle, 26 for each side and include memorable choices for each. If you’re a fan of Marvel Comics or Capcom this game will not disappoint in the character department. You pick your three characters and start the action in intense 3v3 battles. The biggest thing to know about when it comes to fighting in MvC2 is that this game is all about combos. You can string together attacks and tag in your other team members to keep the combo going and utilize your hyper combo to rack up hits that at times can be well above 100. For new players, this can be a bit hectic and a little overwhelming having six fighters on the screen at once all throwing hadokens, air-juggling each other, and watching the combos raise above 100, but stick with it, once you learn how to really play this game it’s a lot of fun. One new addition that’s totally welcome is online multiplayer. This, in my opinion, is what all the other ports of this game lacked and what makes this game truly fun. Yeah, sure, you can sit at home and play against your friends that come over, but it gets boring kicking the same people’s asses over and over again. Get online and jump into a ranked match and find out how good you really are at the game. (For the record, I suck. There were times where I was just waiting for my online opponent to just hurry up and finish their damn combos). But in all seriousness the online component really brings a lot of replay value to this title.
This port of Marvel vs. Capcom 2 has promised enhanced HD graphics for the game and that’s partly true. Yes, you can play the game in widescreen, and sure, the once 2D blocky backgrounds have been converted into sweet 3D remakes. But, the characters are still the same spritey models you remember from back in the day. This kind of creates a strange contrast of old and new, watching the blocky pixilated characters fight in front of smooth fully rendered 3d backgrounds just feels, well…odd. I suppose it would nice to re-render the character models into 3D as well, but then we would be talking about a whole new game here and if that would have been the case, why not just go ahead and release Marvel vs. Capcom 3? Ok, enough fanboy ranting. The graphics are what you remember with a nice HD polish on them
Oh my, the sound in this game… well I’ll say this. At least with this version you have the option to turn the music off. If I hear a poppy princess sing to me that she’s “gonna take me for a ride” one more time I may lose it. That being said, while the jazzy-cheese-fest music doesn’t fit well with this fighting game, the character voices kick ass. All of the voices really fit with the characters, its great hearing Wolverine yell out “Berserker Barrage” before tearing your opponent a new one.
Obviously with any fighting game one of the biggest pieces of the puzzle as to whether or not it’s a success would be its controls and Marvel vs. Capcom 2 has a great control scheme. If you’re not happy with the way the controls are mapped you can change them yourself. The game’s controls are tight, and they have to be with a game that relies so heavily on timing and combos. I will say that it was slightly awkward playing on the 360 controller and I would absolutely prefer an arcade controller for this one while playing, but that’s not to say that you can’t play MvC2 with the 360 controller, I suppose it’s just a matter of preference. But as far as functionality is concerned, the controls are spot on.
With semi-updated HD graphics, solid gameplay, tight controls and the addition of online multiplayer this game is definitely worth the $15. You’re gonna get your money’s worth mastering all of the 56 characters and playing online for hours. This one is a PLAY. Download it.